The connect() function creates a WebSocket but never stores the
reference. The useEffect cleanup only closes the RTCPeerConnection
via pcRef, leaving the WebSocket open.
Each time the component re-renders with changed deps (camera switch,
playback toggle, microphone toggle), a new WebSocket is created
without closing the previous one. This leaks connections until the
browser garbage-collects them or the server times out.
Store the WebSocket in a ref and close it in the cleanup function.
cv2.imread with IMREAD_UNCHANGED loads the image as-is, but the code
unconditionally indexes channel 3 (birdseye_logo[:, :, 3]) assuming
RGBA format. This crashes with IndexError for:
- Grayscale PNGs (2D array, no channel dimension)
- RGB PNGs without alpha (3 channels, no index 3)
- Fully transparent PNGs saved as grayscale+alpha (2 channels)
Handle all image formats:
- 2D (grayscale): use directly as luminance
- 4+ channels (RGBA): extract alpha channel (existing behavior)
- 3 channels (RGB/BGR): convert to grayscale
Also fixes the shape[0]/shape[1] swap in the array slice that breaks
non-square images (related to #6802, #7863).
In BirdsEyeFrameManager.update(), the exception handler on line 756
resets self.active_cameras to [] (a list), but it is initialized as
set() and compared as a set throughout the rest of the code.
Since set() \!= [] evaluates to True even though both are empty, the
next call to update_frame() will incorrectly detect a layout change
and trigger an unnecessary frame rebuild after every exception.
escape_special_characters() returns a ValueError object instead of
raising it when the input path exceeds 1000 characters. The exception
object gets used as a string downstream instead of triggering error
handling.
When an existing tracked object's label or stationary status changes
(e.g. sub_label assignment from face recognition), the update handler
declares a new const newObjects that shadows the outer let newObjects.
The label and stationary mutations apply to the inner copy, but
handleSetObjects on line 148 reads the outer variable which was never
mutated. The update is silently discarded.
Remove the inner declaration so mutations apply to the outer variable
that gets passed to handleSetObjects.
gpu <= len(self._valid_gpus) should be gpu < len(self._valid_gpus).
The list is zero-indexed, so requesting gpu index equal to the list
length causes an IndexError. For example, with 2 valid GPUs (indices
0 and 1), requesting gpu=2 passes the check (2 <= 2) but
self._valid_gpus[2] is out of bounds.