mirror of
https://github.com/blakeblackshear/frigate.git
synced 2026-09-25 10:46:51 +03:00
fixes
This commit is contained in:
@@ -38,8 +38,7 @@ test.describe("Masonry live grid @critical", () => {
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test("tiles render at their camera's natural aspect ratio", async ({
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frigateApp,
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}) => {
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// front_door stays 16:9; backyard is overridden to portrait so the two
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// tiles must render with opposite orientations.
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// backyard is 9:16, which bucketed mode would snap to an 8:9 tile
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await frigateApp.installDefaults({
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config: {
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cameras: { backyard: { detect: { width: 720, height: 1280 } } },
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@@ -47,20 +46,24 @@ test.describe("Masonry live grid @critical", () => {
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});
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await frigateApp.goto(`/?group=${GROUP}`);
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const live = new LivePage(frigateApp.page, true);
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await expect(live.cameraCard("front_door").first()).toBeVisible({
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timeout: 10_000,
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});
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await seedLayout(frigateApp.page, "naturalAspectLayout:admin", true);
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await frigateApp.page.reload();
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await expect(live.cameraCard("backyard").first()).toBeVisible({
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timeout: 10_000,
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});
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const { front_door: landscape, backyard: portrait } = await cameraBoxes(
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frigateApp.page,
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["front_door", "backyard"] as const,
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"card",
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);
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// 16:9 tile is clearly wider than tall; portrait tile is taller than wide.
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expect(landscape.w / landscape.h).toBeGreaterThan(1.4);
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expect(portrait.w / portrait.h).toBeLessThan(1);
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expect(landscape.w / landscape.h).toBeCloseTo(16 / 9, 1);
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expect(portrait.w / portrait.h).toBeCloseTo(9 / 16, 1);
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});
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test("dragging a tile does not shove other tiles far away", async ({
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@@ -210,6 +213,32 @@ test.describe("Masonry live grid @critical", () => {
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.toBeLessThanOrEqual(fresh! + 2);
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});
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test("a camera added to a saved layout fills an open column", async ({
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frigateApp,
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}) => {
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await frigateApp.goto(`/?group=${GROUP}`);
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const live = new LivePage(frigateApp.page, true);
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await expect(live.cameraCard("front_door").first()).toBeVisible({
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timeout: 10_000,
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});
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// one tall tile in the first column; backyard is missing from the layout
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const key = await persistedLayoutKey(frigateApp.page, GROUP);
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await seedLayout(frigateApp.page, key, {
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version: 2,
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naturalAspect: false,
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layout: [{ i: "front_door", x: 0, y: 0, w: 32, h: 400 }],
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});
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await frigateApp.page.reload();
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await expect
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.poll(async () => {
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const stored = await readLayout(frigateApp.page, key);
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return stored?.layout.find((item) => item.i === "backyard");
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})
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.toMatchObject({ x: 32, y: 0 });
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});
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test("saved layout from an unreadable version regenerates without error", async ({
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frigateApp,
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}) => {
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@@ -178,6 +178,52 @@ test.describe("UI settings import/export @medium", () => {
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expect(payload.sections.preferences.playbackRate).toBe(2);
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});
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test("exports only layouts built for the current tile sizing mode", async ({
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frigateApp,
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}) => {
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// a group not opened since the mode changed still holds a layout from
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// the other mode, which would import into a mode that cannot show it
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await frigateApp.goto("/settings?page=uiSettings");
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await writeIdb(frigateApp.page, {
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[OUTDOOR_LAYOUT_KEY]: OUTDOOR_LAYOUT,
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"default-draggable-layout:admin": NATURAL_OUTDOOR_LAYOUT,
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"naturalAspectLayout:admin": true,
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});
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const downloadPromise = frigateApp.page.waitForEvent("download");
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await frigateApp.page
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.getByRole("button", { name: "Export Settings" })
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.click();
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const download = await downloadPromise;
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const payload = JSON.parse(readFileSync((await download.path())!, "utf-8"));
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expect(payload.sections.layouts).toEqual({
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default: NATURAL_OUTDOOR_LAYOUT,
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});
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});
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test("toggling tile sizing mode clears stored layouts", async ({
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frigateApp,
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}) => {
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test.skip(frigateApp.isMobile, "The setting is hidden on phones");
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await frigateApp.goto("/settings?page=uiSettings");
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await writeIdb(frigateApp.page, { [OUTDOOR_LAYOUT_KEY]: OUTDOOR_LAYOUT });
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await frigateApp.page.locator("#natural-aspect-desktop").click();
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await frigateApp.page
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.getByRole("alertdialog")
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.getByRole("button", { name: "Enable" })
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.click();
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await expect
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.poll(() => readIdb(frigateApp.page, OUTDOOR_LAYOUT_KEY))
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.toBeNull();
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expect(await readIdb(frigateApp.page, "naturalAspectLayout:admin")).toBe(
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true,
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);
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});
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test("round-trips a layout left unconverted by an upgrade", async ({
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frigateApp,
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}) => {
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@@ -219,6 +219,8 @@ export async function buildExportPayload(
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const layouts: UiSettingsFile["sections"]["layouts"] = {};
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let streaming: UiSettingsFile["sections"]["streaming"] = {};
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const preferences: UiSettingsFile["sections"]["preferences"] = {};
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const naturalAspect =
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(await readTransferable("naturalAspectLayout", true, username)) === true;
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await Promise.all(
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groupNames.map(async (group) => {
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@@ -228,7 +230,9 @@ export async function buildExportPayload(
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username,
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);
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if (value !== undefined) {
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// a group not opened since the mode changed still holds a layout from
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// the other mode, which the grid discards, so leave it out of the file
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if (value !== undefined && layoutIsNatural(value) === naturalAspect) {
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layouts[group] = value;
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}
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}),
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@@ -399,8 +403,18 @@ export function summarizeImport(
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};
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}
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// Bare arrays are pre-masonry bucketed layouts. A layout only renders under
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// the mode that built it, so importing layouts applies this mode too.
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// Bare arrays are pre-masonry bucketed layouts
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function layoutIsNatural(layout: unknown): boolean {
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return (
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typeof layout === "object" &&
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layout !== null &&
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!Array.isArray(layout) &&
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(layout as { naturalAspect?: unknown }).naturalAspect === true
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);
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}
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// A layout only renders under the mode that built it, so importing layouts
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// applies this mode too. Exports hold a single mode.
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export function importedLayoutsNaturalAspect(
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file: UiSettingsFile,
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): boolean | null {
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@@ -410,9 +424,7 @@ export function importedLayoutsNaturalAspect(
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return null;
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}
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return layouts.some(
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(layout) => !Array.isArray(layout) && layout.naturalAspect === true,
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);
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return layouts.some(layoutIsNatural);
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}
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export function hasImportableContent(summary: ImportSummary): boolean {
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@@ -369,12 +369,18 @@ export default function DraggableGridLayout({
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const placed = new Set(existing.map((layout) => layout.i));
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const tileColumns = GRID_COLS / TILE_BASE_W; // 3 standard columns
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// Start below existing items so new cameras never overlap the user's.
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const maxBottom = existing.reduce(
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(max, layout) => Math.max(max, layout.y + layout.h),
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0,
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// Each column starts below every existing tile that overlaps it, so new
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// cameras fill open columns without overlapping the user's tiles.
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const colBottoms = Array.from({ length: tileColumns }, (_, c) =>
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existing.reduce(
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(max, layout) =>
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layout.x < (c + 1) * TILE_BASE_W &&
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layout.x + layout.w > c * TILE_BASE_W
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? Math.max(max, layout.y + layout.h)
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: max,
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0,
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),
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);
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const colBottoms = new Array(tileColumns).fill(maxBottom);
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const result: LayoutItem[] = [...existing];
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@@ -392,7 +392,9 @@ export default function UiSettingsView() {
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clearStreamingSettings();
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break;
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case "naturalAspect":
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// a layout only renders in the mode that built it
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setNaturalAspect(!naturalAspect);
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clearStoredLayouts();
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break;
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}
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