debug replay docs clarity

This commit is contained in:
Josh Hawkins
2026-07-13 15:45:37 -05:00
parent 0be3aefe3d
commit 2dee1d37f8
+3 -1
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@@ -39,7 +39,9 @@ The per-clip variation is typically quite low and is mostly an artifact of keyfr
Debug Replay lets you re-run Frigate's detection pipeline against a section of recorded video without manually configuring a dummy camera. It automatically extracts the recording, creates a temporary camera with the same detection settings as the original, and loops the clip through the pipeline so you can observe detections in real time.
Debug Replay isn't intended to be a one-stop pane for all Frigate diagnostics or a comprehensive debugging environment for every Frigate feature. It merely makes it easier to spin up a "dummy camera" and perform some common adjustments in real-time. You'll still need to use the normal tools (logs, an MQTT client, etc) to debug your feature.
The replay camera behaves like a live camera feed rather than History's video player: it loops the clip continuously as Frigate analyzes it and has no playback controls, so you cannot pause, scrub, or step through it frame by frame.
Debug Replay isn't intended to be a one-stop pane for all Frigate diagnostics or a comprehensive debugging environment for every Frigate feature. It merely makes it easier to spin up a "dummy camera" and perform some common adjustments in real time. You'll still need to use the normal tools (logs, an MQTT client, etc) to debug your feature.
### When to use