From 2dee1d37f8400dc5a9668bed4b0c44a980356a1d Mon Sep 17 00:00:00 2001 From: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com> Date: Mon, 13 Jul 2026 15:45:37 -0500 Subject: [PATCH] debug replay docs clarity --- docs/docs/troubleshooting/dummy-camera.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/docs/troubleshooting/dummy-camera.md b/docs/docs/troubleshooting/dummy-camera.md index cba864b1d8..630a7921d5 100644 --- a/docs/docs/troubleshooting/dummy-camera.md +++ b/docs/docs/troubleshooting/dummy-camera.md @@ -39,7 +39,9 @@ The per-clip variation is typically quite low and is mostly an artifact of keyfr Debug Replay lets you re-run Frigate's detection pipeline against a section of recorded video without manually configuring a dummy camera. It automatically extracts the recording, creates a temporary camera with the same detection settings as the original, and loops the clip through the pipeline so you can observe detections in real time. -Debug Replay isn't intended to be a one-stop pane for all Frigate diagnostics or a comprehensive debugging environment for every Frigate feature. It merely makes it easier to spin up a "dummy camera" and perform some common adjustments in real-time. You'll still need to use the normal tools (logs, an MQTT client, etc) to debug your feature. +The replay camera behaves like a live camera feed rather than History's video player: it loops the clip continuously as Frigate analyzes it and has no playback controls, so you cannot pause, scrub, or step through it frame by frame. + +Debug Replay isn't intended to be a one-stop pane for all Frigate diagnostics or a comprehensive debugging environment for every Frigate feature. It merely makes it easier to spin up a "dummy camera" and perform some common adjustments in real time. You'll still need to use the normal tools (logs, an MQTT client, etc) to debug your feature. ### When to use