mirror of
https://github.com/blakeblackshear/frigate.git
synced 2026-08-12 13:51:12 +03:00
debug replay docs clarity
This commit is contained in:
@@ -39,7 +39,9 @@ The per-clip variation is typically quite low and is mostly an artifact of keyfr
|
||||
|
||||
Debug Replay lets you re-run Frigate's detection pipeline against a section of recorded video without manually configuring a dummy camera. It automatically extracts the recording, creates a temporary camera with the same detection settings as the original, and loops the clip through the pipeline so you can observe detections in real time.
|
||||
|
||||
Debug Replay isn't intended to be a one-stop pane for all Frigate diagnostics or a comprehensive debugging environment for every Frigate feature. It merely makes it easier to spin up a "dummy camera" and perform some common adjustments in real-time. You'll still need to use the normal tools (logs, an MQTT client, etc) to debug your feature.
|
||||
The replay camera behaves like a live camera feed rather than History's video player: it loops the clip continuously as Frigate analyzes it and has no playback controls, so you cannot pause, scrub, or step through it frame by frame.
|
||||
|
||||
Debug Replay isn't intended to be a one-stop pane for all Frigate diagnostics or a comprehensive debugging environment for every Frigate feature. It merely makes it easier to spin up a "dummy camera" and perform some common adjustments in real time. You'll still need to use the normal tools (logs, an MQTT client, etc) to debug your feature.
|
||||
|
||||
### When to use
|
||||
|
||||
|
||||
Reference in New Issue
Block a user