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Two fixes:
1. useCameraActivity: replace broken ternary priority with OR — "OFF"
(truthy string) was silently blocking camera_activity.motion fallback.
Now: motion === true (from camera_activity) OR detectingMotion === "ON".
2. DraggableGridLayout: render CameraMotionDot outside the zoom transform
div so the dot doesn't scale with camera zoom. LivePlayer gets
showMotionDot={false} to avoid duplicate rendering.
https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
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|---|---|---|
| .. | ||
| DraggableGridLayout.tsx | ||
| LiveBirdseyeView.tsx | ||
| LiveCameraView.tsx | ||
| LiveDashboardView.tsx | ||