mirror of
https://github.com/blakeblackshear/frigate.git
synced 2025-12-06 21:44:13 +03:00
* initial working konva * working multi polygons * multi zones * clean up * new zone dialog * clean up * relative coordinates and colors * fix color order * better motion tuner * objects for zones * progress * merge dev * edit pane * motion and object masks * filtering * add objects and unsaved to type * motion tuner, edit controls, tooltips * object and motion edit panes * polygon item component, switch color, object form, hover cards * working zone edit pane * working motion masks * object masks and deletion of all types * use FilterSwitch * motion tuner fixes and tweaks * clean up * tweaks * spaces in camera name * tweaks * allow dragging of points while drawing polygon * turn off editing mode when switching camera * limit interpolated coordinates and use crosshair cursor * padding * fix tooltip trigger for icons * konva tweaks * consolidate * fix top menu items on mobile
103 lines
2.7 KiB
TypeScript
103 lines
2.7 KiB
TypeScript
import { Vector2d } from "konva/lib/types";
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export const getAveragePoint = (points: number[]): Vector2d => {
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let totalX = 0;
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let totalY = 0;
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for (let i = 0; i < points.length; i += 2) {
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totalX += points[i];
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totalY += points[i + 1];
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}
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return {
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x: totalX / (points.length / 2),
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y: totalY / (points.length / 2),
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};
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};
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export const getDistance = (node1: number[], node2: number[]): string => {
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const diffX = Math.abs(node1[0] - node2[0]);
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const diffY = Math.abs(node1[1] - node2[1]);
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const distanceInPixel = Math.sqrt(diffX * diffX + diffY * diffY);
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return distanceInPixel.toFixed(2);
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};
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export const dragBoundFunc = (
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stageWidth: number,
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stageHeight: number,
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vertexRadius: number,
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pos: Vector2d,
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): Vector2d => {
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let x = pos.x;
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let y = pos.y;
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if (pos.x + vertexRadius > stageWidth) x = stageWidth;
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if (pos.x - vertexRadius < 0) x = 0;
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if (pos.y + vertexRadius > stageHeight) y = stageHeight;
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if (pos.y - vertexRadius < 0) y = 0;
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return { x, y };
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};
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export const minMax = (points: number[]): [number, number] => {
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return points.reduce(
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(acc: [number | undefined, number | undefined], val) => {
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acc[0] = acc[0] === undefined || val < acc[0] ? val : acc[0];
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acc[1] = acc[1] === undefined || val > acc[1] ? val : acc[1];
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return acc;
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},
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[undefined, undefined],
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) as [number, number];
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};
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export const interpolatePoints = (
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points: number[][],
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width: number,
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height: number,
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newWidth: number,
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newHeight: number,
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): number[][] => {
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const newPoints: number[][] = [];
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for (const [x, y] of points) {
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const newX = Math.min(+((x * newWidth) / width).toFixed(3), newWidth);
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const newY = Math.min(+((y * newHeight) / height).toFixed(3), newHeight);
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newPoints.push([newX, newY]);
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}
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return newPoints;
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};
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export const parseCoordinates = (coordinatesString: string) => {
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const coordinates = coordinatesString.split(",");
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const points = [];
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for (let i = 0; i < coordinates.length; i += 2) {
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const x = parseFloat(coordinates[i]);
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const y = parseFloat(coordinates[i + 1]);
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points.push([x, y]);
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}
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return points;
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};
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export const flattenPoints = (points: number[][]): number[] => {
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return points.reduce((acc, point) => [...acc, ...point], []);
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};
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export const toRGBColorString = (color: number[], darkened: boolean) => {
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if (color.length !== 3) {
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return "rgb(220,0,0,0.5)";
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}
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return `rgba(${color[2]},${color[1]},${color[0]},${darkened ? "0.7" : "0.3"})`;
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};
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export const masksAreIdentical = (arr1: string[], arr2: string[]): boolean => {
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if (arr1.length !== arr2.length) {
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return false;
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}
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for (let i = 0; i < arr1.length; i++) {
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if (arr1[i] !== arr2[i]) {
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return false;
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}
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}
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return true;
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};
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