frigate/web/src/components/config-form/section-configs/audio.ts
Josh Hawkins c2e667c0dd
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Add dynamic configuration for more fields (#22295)
* face recognition dynamic config

* lpr dynamic config

* safe changes for birdseye dynamic config

* bird classification dynamic config

* always assign new config to stats emitter to make telemetry fields dynamic

* add wildcard support for camera config updates in config_set

* update restart required fields for global sections

* add test

* fix rebase issue

* collapsible settings sidebar

use the preexisting control available with shadcn's sidebar (cmd/ctrl-B) to give users more space to set masks/zones on smaller screens

* dynamic ffmpeg

* ensure previews dir exists

when ffmpeg processes restart, there's a brief window where the preview frame generation pipeline is torn down and restarted. before these changes, ffmpeg only restarted on crash/stall recovery or full Frigate restart. Now that ffmpeg restarts happen on-demand via config changes, there's a higher chance a frontend request hits the preview_mp4 or preview_gif endpoints during that brief restart window when the directory might not exist yet. The existing os.listdir() call would throw FileNotFoundError without a directory existence check. this fix just checks if the directory exists and returns 404 if not, exactly how preview_thumbnail already handles the same scenario a few lines below

* global ffmpeg section

* clean up

* tweak

* fix test
2026-03-06 13:45:39 -07:00

36 lines
784 B
TypeScript

import type { SectionConfigOverrides } from "./types";
const audio: SectionConfigOverrides = {
base: {
sectionDocs: "/configuration/audio_detectors",
restartRequired: [],
fieldOrder: [
"enabled",
"listen",
"filters",
"min_volume",
"max_not_heard",
"num_threads",
],
fieldGroups: {
detection: ["enabled", "listen", "filters"],
sensitivity: ["min_volume", "max_not_heard"],
},
hiddenFields: ["enabled_in_config"],
advancedFields: ["min_volume", "max_not_heard", "num_threads"],
uiSchema: {
listen: {
"ui:widget": "audioLabels",
},
},
},
global: {
restartRequired: ["num_threads"],
},
camera: {
restartRequired: ["num_threads"],
},
};
export default audio;