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* Include DB in safe mode config Copy DB when going into safe mode to avoid creating a new one if a user has configured a separate location * Fix documentation for example log module * Set minimum duration for recording segments Due to the inpoint logic, some recordings would get clipped on the end of the segment with a non-zero duration but not enough duration to include a frame. 100 ms is a safe value for any video that is 10fps or higher to have a frame * Add docs to explain object assignment for classification * Add warning for Intel GPU stats bug Add warning with explanation on GPU stats page when all Intel GPU values are 0 * Update docs with creation instructions * reset loading state when moving through events in tracking details * disable pip on preview players * Improve HLS handling for startPosition The startPosition was incorrectly calculated assuming continuous recordings, when it needs to consider only some segments exist. This extracts that logic to a utility so all can use it. --------- Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
171 lines
4.5 KiB
TypeScript
171 lines
4.5 KiB
TypeScript
import { Recording } from "@/types/record";
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import { DynamicPlayback } from "@/types/playback";
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import { PreviewController } from "../PreviewPlayer";
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import { TimeRange, TrackingDetailsSequence } from "@/types/timeline";
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import {
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calculateInpointOffset,
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calculateSeekPosition,
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} from "@/utils/videoUtil";
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type PlayerMode = "playback" | "scrubbing";
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export class DynamicVideoController {
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// main state
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public camera = "";
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private playerController: HTMLVideoElement;
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private previewController: PreviewController;
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private setNoRecording: (noRecs: boolean) => void;
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private setFocusedItem: (timeline: TrackingDetailsSequence) => void;
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private playerMode: PlayerMode = "playback";
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// playback
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private recordings: Recording[] = [];
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private timeRange: TimeRange = { after: 0, before: 0 };
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private inpointOffset: number = 0;
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private annotationOffset: number;
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private timeToStart: number | undefined = undefined;
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constructor(
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camera: string,
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playerController: HTMLVideoElement,
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previewController: PreviewController,
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annotationOffset: number,
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defaultMode: PlayerMode,
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setNoRecording: (noRecs: boolean) => void,
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setFocusedItem: (timeline: TrackingDetailsSequence) => void,
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) {
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this.camera = camera;
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this.playerController = playerController;
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this.previewController = previewController;
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this.annotationOffset = annotationOffset;
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this.playerMode = defaultMode;
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this.setNoRecording = setNoRecording;
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this.setFocusedItem = setFocusedItem;
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}
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newPlayback(newPlayback: DynamicPlayback) {
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this.recordings = newPlayback.recordings;
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this.timeRange = newPlayback.timeRange;
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this.inpointOffset = calculateInpointOffset(
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this.timeRange.after,
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this.recordings[0],
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);
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if (this.timeToStart) {
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this.seekToTimestamp(this.timeToStart);
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this.timeToStart = undefined;
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}
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}
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play() {
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this.playerController.play();
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}
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pause() {
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this.playerController.pause();
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}
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isPlaying(): boolean {
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return !this.playerController.paused && !this.playerController.ended;
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}
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seekToTimestamp(time: number, play: boolean = false) {
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if (time < this.timeRange.after || time > this.timeRange.before) {
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this.timeToStart = time;
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return;
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}
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if (this.playerMode != "playback") {
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this.playerMode = "playback";
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}
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const seekSeconds = calculateSeekPosition(
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time,
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this.recordings,
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this.inpointOffset,
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);
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if (seekSeconds === undefined) {
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this.setNoRecording(true);
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return;
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}
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if (seekSeconds != 0) {
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this.playerController.currentTime = seekSeconds;
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if (play) {
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this.waitAndPlay();
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} else {
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this.playerController.pause();
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}
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} else {
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// no op
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}
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}
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waitAndPlay() {
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return new Promise((resolve) => {
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const onSeekedHandler = () => {
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this.playerController.removeEventListener("seeked", onSeekedHandler);
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this.playerController.play();
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resolve(undefined);
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};
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this.playerController.addEventListener("seeked", onSeekedHandler, {
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once: true,
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});
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});
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}
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seekToTimelineItem(timeline: TrackingDetailsSequence) {
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this.playerController.pause();
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this.seekToTimestamp(timeline.timestamp + this.annotationOffset);
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this.setFocusedItem(timeline);
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}
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getProgress(playerTime: number): number {
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// take a player time in seconds and convert to timestamp in timeline
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let timestamp = 0;
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let totalTime = 0;
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(this.recordings || []).every((segment) => {
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if (totalTime + segment.duration > playerTime) {
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// segment is here
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timestamp = segment.start_time + (playerTime - totalTime);
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return false;
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} else {
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totalTime += segment.duration;
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return true;
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}
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});
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return timestamp;
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}
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scrubToTimestamp(time: number, saveIfNotReady: boolean = false) {
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const scrubResult = this.previewController.scrubToTimestamp(time);
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if (!scrubResult && saveIfNotReady) {
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this.previewController.setNewPreviewStartTime(time);
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}
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if (scrubResult && this.playerMode != "scrubbing") {
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this.playerMode = "scrubbing";
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this.playerController.pause();
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}
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}
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hasRecordingAtTime(time: number): boolean {
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if (!this.recordings || this.recordings.length == 0) {
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return false;
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}
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return (
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this.recordings.find(
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(segment) => segment.start_time <= time && segment.end_time >= time,
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) != undefined
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);
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}
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}
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export default typeof DynamicVideoController;
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