import { Polygon } from "@/types/canvas"; import { Button } from "../ui/button"; type PolygonEditControlsProps = { polygons: Polygon[]; setPolygons: React.Dispatch>; activePolygonIndex: number | null; }; export default function PolygonEditControls({ polygons, setPolygons, activePolygonIndex, }: PolygonEditControlsProps) { const undo = () => { if (activePolygonIndex !== null && polygons) { const updatedPolygons = [...polygons]; const activePolygon = updatedPolygons[activePolygonIndex]; if (activePolygon.points.length > 0) { updatedPolygons[activePolygonIndex] = { ...activePolygon, points: activePolygon.points.slice(0, -1), isFinished: false, }; setPolygons(updatedPolygons); } } }; const reset = () => { if (activePolygonIndex !== null) { const updatedPolygons = [...polygons]; updatedPolygons[activePolygonIndex] = { ...updatedPolygons[activePolygonIndex], points: [], }; setPolygons(updatedPolygons); } }; return (
); }