export const getAveragePoint = (points: number[]): number => { let totalX = 0; let totalY = 0; for (let i = 0; i < points.length; i += 2) { totalX += points[i]; totalY += points[i + 1]; } return { x: totalX / (points.length / 2), y: totalY / (points.length / 2), }; }; export const getDistance = (node1: number[], node2: number[]): string => { const diffX = Math.abs(node1[0] - node2[0]); const diffY = Math.abs(node1[1] - node2[1]); const distanceInPixel = Math.sqrt(diffX * diffX + diffY * diffY); return distanceInPixel.toFixed(2); }; export const dragBoundFunc = ( stageWidth: number, stageHeight: number, vertexRadius: number, pos: Point, ): Point => { let x = pos.x; let y = pos.y; if (pos.x + vertexRadius > stageWidth) x = stageWidth; if (pos.x - vertexRadius < 0) x = 0; if (pos.y + vertexRadius > stageHeight) y = stageHeight; if (pos.y - vertexRadius < 0) y = 0; return { x, y }; }; export const minMax = (points: number[]): [number, number] => { return points.reduce( (acc: [number | undefined, number | undefined], val) => { acc[0] = acc[0] === undefined || val < acc[0] ? val : acc[0]; acc[1] = acc[1] === undefined || val > acc[1] ? val : acc[1]; return acc; }, [undefined, undefined], ) as [number, number]; };