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5 changed files with 5 additions and 23 deletions

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@ -810,8 +810,6 @@ cameras:
# NOTE: This must be different than any camera names, but can match with another zone on another
# camera.
front_steps:
# Optional: A friendly name or descriptive text for the zones
friendly_name: ""
# Required: List of x,y coordinates to define the polygon of the zone.
# NOTE: Presence in a zone is evaluated only based on the bottom center of the objects bounding box.
coordinates: 0.033,0.306,0.324,0.138,0.439,0.185,0.042,0.428

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@ -16,15 +16,7 @@ To create a zone, follow [the steps for a "Motion mask"](masks.md), but use the
### Restricting alerts and detections to specific zones
You can flexibly define alert or detection zones, allowing you to focus on what matters most.
Often you will only want alerts to be created when an object enters areas of interest. This is done using zones along with setting review classification.
For example, you only want to have an alert created when an object enters your `Entire Yard` zone. Simply go to the `Camera → Review → Alerts` settings, check the `Entire Yard` zone you just created, and save the changes.
![Review Classification](/img/zones-review.png)
the config would be:
Often you will only want alerts to be created when an object enters areas of interest. This is done using zones along with setting required_zones. Let's say you only want to have an alert created when an object enters your entire_yard zone, the config would be:
```yaml
cameras:
@ -35,13 +27,10 @@ cameras:
- entire_yard
zones:
entire_yard:
friendly_name: Entire yard🏡 # You can use characters from any language, including emojis.
coordinates: ...
```
You may also want to filter detections to only be created when an object enters a secondary area of interest. This is done using zones along with setting required_zones. Let's say you want alerts when an object enters the inner area of the yard but detections when an object enters the edge of the yard. Simply go to the `Detections` option on the previous page, check `Limit detections to specific zones`, and then select the desired zones.
the config would be
You may also want to filter detections to only be created when an object enters a secondary area of interest. This is done using zones along with setting required_zones. Let's say you want alerts when an object enters the inner area of the yard but detections when an object enters the edge of the yard, the config would be
```yaml
cameras:
@ -55,10 +44,8 @@ cameras:
- edge_yard
zones:
edge_yard:
friendly_name: Edge yard🚗 # You can use characters from any language, including emojis.
coordinates: ...
inner_yard:
friendly_name: Inner yard🪵 # You can use characters from any language, including emojis.
coordinates: ...
```
@ -72,7 +59,6 @@ cameras:
- entire_yard
zones:
entire_yard:
friendly_name: Entire yard🏡
coordinates: ...
```
@ -96,8 +82,6 @@ cameras:
Only car objects can trigger the `front_yard_street` zone and only person can trigger the `entire_yard`. Objects will be tracked for any `person` that enter anywhere in the yard, and for cars only if they enter the street.
Of course, you can also manually select the desired tracked Object when editing zones on the `Masks / Zones` page.
### Zone Loitering
Sometimes objects are expected to be passing through a zone, but an object loitering in an area is unexpected. Zones can be configured to have a minimum loitering time after which the object will be considered in the zone.
@ -105,7 +89,6 @@ Sometimes objects are expected to be passing through a zone, but an object loite
:::note
When using loitering zones, a review item will behave in the following way:
- When a person is in a loitering zone, the review item will remain active until the person leaves the loitering zone, regardless of if they are stationary.
- When any other object is in a loitering zone, the review item will remain active until the loitering time is met. Then if the object is stationary the review item will end.

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@ -270,7 +270,7 @@ export function PolygonCanvas({
const activePolygon = updatedPolygons[activePolygonIndex];
// add default points order for already completed polygons
if (!activePolygon?.pointsOrder && activePolygon?.isFinished) {
if (!activePolygon.pointsOrder && activePolygon.isFinished) {
updatedPolygons[activePolygonIndex] = {
...activePolygon,
pointsOrder: activePolygon.points.map((_, index) => index),

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@ -155,6 +155,7 @@ export default function ZoneEditPane({
"masksAndZones.form.zoneName.error.mustBeAtLeastTwoCharacters",
),
})
.transform((val: string) => val.trim().replace(/\s+/g, "_"))
.refine(
(value: string) => {
return !cameras.map((cam) => cam.name).includes(value);
@ -270,7 +271,7 @@ export default function ZoneEditPane({
mode: "onBlur",
defaultValues: {
name: polygon?.name ?? "",
friendly_name: polygon?.friendly_name ?? polygon?.name ?? "",
friendly_name: polygon?.friendly_name ?? "",
inertia:
polygon?.camera &&
polygon?.name &&