Commit Graph

2296 Commits

Author SHA1 Message Date
Claude
f07636e7ec
fix: remove duplicate MdCircle and useCameraActivity imports
Rebase onto dev introduced duplicate imports since dev already had them.

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-18 09:11:49 +00:00
Claude
83be2800f9
fix: motion dot outside zoom transform, fix activeMotion logic
Two fixes:
1. useCameraActivity: replace broken ternary priority with OR — "OFF"
   (truthy string) was silently blocking camera_activity.motion fallback.
   Now: motion === true (from camera_activity) OR detectingMotion === "ON".
2. DraggableGridLayout: render CameraMotionDot outside the zoom transform
   div so the dot doesn't scale with camera zoom. LivePlayer gets
   showMotionDot={false} to avoid duplicate rendering.

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-18 08:32:56 +00:00
ibs0d
fa05857976
Revert "fix: revert CameraMotionDot, restore built-in LivePlayer motion dot" 2026-03-18 19:12:01 +11:00
ibs0d
b1a9833406
Merge pull request #68 from ibs0d/claude/fix-zoom-statistics-WFvOm
fix: revert CameraMotionDot, restore built-in LivePlayer motion dot
2026-03-18 18:44:59 +11:00
Claude
76652861b5
fix: revert CameraMotionDot, restore built-in LivePlayer motion dot
Remove the external CameraMotionDot component and showMotionDot={false}
override. The ws.ts fix (camera_activity -> motion topic sync) ensures
useCameraActivity gets fresh data, so the built-in dot in LivePlayer works.

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-18 07:39:00 +00:00
ibs0d
44feb916c2
Merge pull request #66 from ibs0d/claude/fix-zoom-statistics-WFvOm
fix: sync {camera}/motion topic from camera_activity updates
2026-03-18 17:51:56 +11:00
Claude
703ffcf82e
fix: sync {camera}/motion topic from camera_activity updates
applyCameraActivity expanded camera_activity into many per-camera
topics ({camera}/enabled/state, {camera}/detect/state, etc.) but
never synced the motion field into {camera}/motion.

This caused a critical bug: a stale retained MQTT "OFF" value in
{camera}/motion would permanently override the live motion state
from camera_activity.motion. In useCameraActivity the detectingMotion
check (truthy string "OFF") took priority over camera_activity.motion,
so activeMotion was always false even with real motion present.

Now applyCameraActivity writes state.motion → {camera}/motion ("ON"/
"OFF"), keeping it in sync with the authoritative camera_activity data.

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-18 05:21:29 +00:00
ibs0d
ea9d96d64c
Merge branch 'blakeblackshear:dev' into dev 2026-03-18 13:24:52 +11:00
Claude
621f484b92
fix: accept boolean | undefined for CameraMotionDot autoLive prop
autoLive ?? globalAutoLive can be undefined when useUserPersistence
hasn't hydrated yet. Change the prop type to optional boolean and
treat undefined as the default-true value (show dot unless explicitly
set to false via no-streaming mode).

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-17 07:39:59 +00:00
Claude
f9885df0e4
fix: replace callback motion dot with direct WS subscription component
The previous approach (useEffect → onActiveMotionChange callback →
parent state update) was unreliable: the dot only appeared if motion
was active at the moment of initial mount but did not react to
subsequent WS motion events.

Root cause: the intermediate state chain breaks because React's
useEffect batching and component re-render timing can cause the
parent state to lag behind or miss updates when motion changes after
mount.

Fix: replace the mechanism entirely with a dedicated CameraMotionDot
component that calls useCameraActivity directly. Being a proper React
component it subscribes to the {camera}/motion WS topic via
useSyncExternalStore and re-renders immediately and reliably whenever
motion state changes — no intermediate callbacks or parent state needed.

- Remove onActiveMotionChange prop from LivePlayer; add showMotionDot
  boolean prop (default true) to suppress the internal dot in grid view
- Remove cameraMotionStates state and setCameraMotionStates from
  DraggableGridLayout
- Add CameraMotionDot component with direct useCameraActivity hook

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-17 03:10:46 +00:00
ryzendigo
e80da2b297
fix: WebSocket connection leaked on WebRTC player cleanup (#22473)
The connect() function creates a WebSocket but never stores the
reference. The useEffect cleanup only closes the RTCPeerConnection
via pcRef, leaving the WebSocket open.

Each time the component re-renders with changed deps (camera switch,
playback toggle, microphone toggle), a new WebSocket is created
without closing the previous one. This leaks connections until the
browser garbage-collects them or the server times out.

Store the WebSocket in a ref and close it in the cleanup function.
2026-03-16 06:47:07 -06:00
ryzendigo
dfc6ff9202
fix: variable shadowing silently drops object label updates (#22472)
When an existing tracked object's label or stationary status changes
(e.g. sub_label assignment from face recognition), the update handler
declares a new const newObjects that shadows the outer let newObjects.

The label and stationary mutations apply to the inner copy, but
handleSetObjects on line 148 reads the outer variable which was never
mutated. The update is silently discarded.

Remove the inner declaration so mutations apply to the outer variable
that gets passed to handleSetObjects.
2026-03-16 06:43:25 -06:00
Claude
81f0164e9c
fix: show motion dot regardless of liveReady in grid callback path
The motionVisible condition gated the external dot (via onActiveMotionChange
callback) on liveReady, causing the dot to stay hidden for cameras in
continuous mode (showStillWithoutActivity=false) while the stream is loading
or reconnecting. Since the parent (DraggableGridLayout) renders the dot
outside the stream viewport, it should reflect actual motion state without
depending on stream load status.

Simplify the callback-path effect to use !!(autoLive && !offline &&
activeMotion) so the dot appears in the grid card whenever motion is active.
The full condition (including liveReady) is still used for the inline dot
rendered inside LivePlayer when no callback is provided.

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-16 12:05:26 +00:00
Claude
3ba0f1e230
fix: enable stats collection when onStatsUpdate callback is provided
getStats was always passed showStats (false in grid view), so underlying
players never collected stats data. Now uses showStats || !!onStatsUpdate
so players collect stats whenever the external callback is present.

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-16 10:14:41 +00:00
Claude
89864e364d
fix: prevent infinite render loop in zoom overlay callbacks
Use useRef to store onStatsUpdate/onLoadingChange/onActiveMotionChange
callbacks so useEffect deps don't include the callback references.
Inline arrow functions in .map() change identity every render, causing
the previous useEffect([stats, onCallback]) to re-fire on each parent
re-render, triggering another setState → re-render → infinite loop.

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-16 09:54:16 +00:00
Claude
9307272007
fix: exclude stats, spinner and motion dot from camera zoom transform
Move PlayerStats, ActivityIndicator and motion dot rendering outside the
zoom transform div in DraggableGridLayout so they are not scaled when
the user zooms with Shift+Wheel.

- Add onStatsUpdate, onLoadingChange, onActiveMotionChange callback props
  to LivePlayer; when provided, suppress the internal overlay elements
  and bubble state up to the parent instead
- In DraggableGridLayout, maintain per-camera overlay states and render
  the three overlays as siblings to the zoom div (inside the clipping
  viewport) so they remain at natural size regardless of zoom level

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-16 09:08:43 +00:00
Claude
8f4063d162
Remove rounded corners from CameraImage (visible during stream load)
https://claude.ai/code/session_01THf2SuS7hLt9NgstxvKdg8
2026-03-16 08:34:38 +00:00
Claude
16281f669a
Remove rounded corners from LivePlayer component
https://claude.ai/code/session_01THf2SuS7hLt9NgstxvKdg8
2026-03-16 08:18:40 +00:00
Claude
61d399db05
Remove rounded corners from grid camera cards
https://claude.ai/code/session_01THf2SuS7hLt9NgstxvKdg8
2026-03-16 08:05:51 +00:00
Claude
b22dc4c946
Fix unused marginValue variable after removing grid spacing
Removed marginValue state and useLayoutEffect that calculated font size,
and removed unused useLayoutEffect import.

https://claude.ai/code/session_01THf2SuS7hLt9NgstxvKdg8
2026-03-16 07:36:46 +00:00
Claude
b7b5b08d53
Remove grid spacing between cards and from edges
Set margin and containerPadding to [0,0] in ResponsiveGridLayout,
removed px-2/my-2/pb-8 from the wrapper div, and updated cellHeight
formula to not account for margins.

https://claude.ai/code/session_01THf2SuS7hLt9NgstxvKdg8
2026-03-16 07:15:11 +00:00
Claude
710dec00fe
fix: use callback ref to measure container width after skeleton unmounts
useLayoutEffect with [] deps only ran on the initial render when
gridContainerRef was null (grid div was hidden behind skeleton).
After skeleton disappeared the div mounted but useLayoutEffect never
re-ran, leaving containerWidth=0 and Responsive invisible (blank screen).

A callback ref fires every time the element mounts, so containerWidth
is always set immediately when the grid div first appears.
2026-03-16 04:12:48 +00:00
Josh Hawkins
310b5dfe05
UI tweaks and fixes (#22448)
* fix double scrollbar in debug replay

* always hide ffmpeg cpu warnings for replay cameras

* add slovenian

* fix motion previews on safari and ios

match the logic used in ScrubbablePreview for manually stepping currentTime at the correct rate

* prevent motion recalibration when opening motion tuner
2026-03-15 07:26:23 -05:00
Claude
067fdb50e1
fix: replace useResizeObserver with useLayoutEffect for reliable container width
useResizeObserver reads ref.current during render (before commit), so on
first render ref.current is null, no observation starts, and containerWidth
stays 0 if no subsequent re-render happens (e.g. page refresh with cached
SWR data). useLayoutEffect runs after refs are committed, so ref.current
is always the real DOM element.

This fixes both the right-column overflow (no window.innerWidth fallback
needed — width is always the actual container width) and the black screen
on refresh (containerWidth is reliable before the first paint).

https://claude.ai/code/session_01H1sqbcFmtwwsdNTJcJHJWd
2026-03-15 12:03:54 +00:00
Claude
5e40dbbcd2
fix: reliably init grid width on page refresh using useLayoutEffect
useResizeObserver reads ref.current at render time; on page refresh with
fast SWR cache, no re-render occurs after mount so ref.current remains null
in the effect, observation never starts, and containerWidth stays 0 forever.

Add a useLayoutEffect that measures offsetWidth synchronously before paint
as a seed value (effectiveWidth = containerWidth || initialWidth). Once
ResizeObserver fires normally, containerWidth takes over. The Responsive
grid is gated on effectiveWidth > 0 so it always renders correctly on both
first load and refresh.

https://claude.ai/code/session_01H1sqbcFmtwwsdNTJcJHJWd
2026-03-15 11:32:13 +00:00
Claude
d39590604f
fix: prevent grid right-edge overflow by gating Responsive on containerWidth
Gate <Responsive> rendering on containerWidth > 0 so it only mounts after
ResizeObserver has measured the container. Use availableWidth directly as
the width prop (no window.innerWidth fallback) since the component now only
renders when containerWidth is known. This prevents the grid from rendering
wider than its container (which caused the rightmost column to overflow the
right edge).

https://claude.ai/code/session_01H1sqbcFmtwwsdNTJcJHJWd
2026-03-15 11:03:26 +00:00
Claude
84f3b16461
Fix DraggableGridLayout initial height collapse due to nullish coalescing bug
availableWidth starts at 0 (not null/undefined) before ResizeObserver fires.
The ?? operator passes 0 through instead of falling back to window.innerWidth,
making cellHeight negative and causing react-grid-layout to render a ~10px
container. The overflow-x-hidden div then becomes an implicit scroll container,
producing the 'cards squeezed in a small rectangle' symptom.

Changing ?? to || makes 0 trigger the window.innerWidth fallback, giving a
reasonable initial rowHeight until the real container width is measured.

https://claude.ai/code/session_01H1sqbcFmtwwsdNTJcJHJWd
2026-03-15 10:15:52 +00:00
ibs0d
a0ca322129
revert Update RecordingView.tsx 2026-03-15 14:31:11 +11:00
ibs0d
86de033f74
Merge branch 'blakeblackshear:dev' into dev 2026-03-15 13:55:05 +11:00
ibs0d
0c78103e56
Revert "Claude/fix video stretch history ans qf" 2026-03-15 13:38:11 +11:00
ibs0d
14709511f0
Revert "Claude/fix video stretch history ans qf" 2026-03-15 13:37:31 +11:00
ibs0d
b6b3c970c2
Revert "Add config useSWR to DetectionReview component" 2026-03-15 13:36:49 +11:00
ibs0d
f35a257844
Update RecordingView.tsx 2026-03-14 16:34:48 +11:00
Claude
128f016b5a
Add config useSWR to DetectionReview component
config was referenced but not available in DetectionReview scope.

https://claude.ai/code/session_01EwdaKGsrRLZ74smmCQ1MgW
2026-03-14 04:08:12 +00:00
Claude
0dd59b1409
Fix review card aspect ratio using camera's actual detect dimensions
Hard-coded aspect-video (16:9) caused stretching for non-16:9 cameras.
Now uses camera detect.width/detect.height from config, falling back to 16:9.

https://claude.ai/code/session_01EwdaKGsrRLZ74smmCQ1MgW
2026-03-13 21:13:55 +00:00
Claude
6cb31d1f96
Fix review page preview video stretch by adding object-contain
VideoPreview's <video> had aspect-video + size-full, but size-full overrides
the aspect-ratio constraint, leaving object-fit at the default fill.
Adding object-contain preserves the video's natural aspect ratio in event cards.

https://claude.ai/code/session_01EwdaKGsrRLZ74smmCQ1MgW
2026-03-13 11:57:56 +00:00
Claude
abcb31e30c
Fix History preview video stretch by adding object-contain
PreviewVideoPlayer's <video> had no explicit object-fit, so browsers
applied the CSS default (fill), stretching the video when the container
aspect ratio (detect resolution) didn't match the actual preview video.
Adding object-contain preserves aspect ratio in the recording/history view.

https://claude.ai/code/session_01EwdaKGsrRLZ74smmCQ1MgW
2026-03-13 11:39:52 +00:00
Claude
93a5f2691c
Use fill object-fit in draggable grid, contain elsewhere
Grid tiles explicitly set --frigate-mse-object-fit:fill so video stretches
to fill the card without preserving aspect ratio. The MsePlayer default
is contain, so History preview and all other contexts keep correct proportions.

https://claude.ai/code/session_01EwdaKGsrRLZ74smmCQ1MgW
2026-03-13 11:24:08 +00:00
Claude
b400bd4b96
Fix History preview video stretch by restoring contain as default object-fit
The MSE player default was set to 'fill' which stretches video in all contexts.
Only the draggable grid should use 'cover' (via --frigate-mse-object-fit:cover).
Changing the fallback to 'contain' restores aspect-ratio-preserving behaviour
everywhere else (History preview, etc.) while keeping the grid fill intact.

https://claude.ai/code/session_01EwdaKGsrRLZ74smmCQ1MgW
2026-03-13 11:20:52 +00:00
Josh Hawkins
324953d3a5
UI tweaks (#22405)
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* add shm frame lifetime calculation and update UI for shared memory metrics

* consistent sizing on activity indicator in save buttons

* fix offline overlay overflowing on mobile when in grid mode
2026-03-12 16:57:42 -06:00
Josh Hawkins
192aba901a
Replace react-tracked and react-use-websocket with useSyncExternalStore (#22386)
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* refactor websockets to remove react-tracked

react 19 removed useReducer eager bailout, which broke react-tracked.

react-tracked works by wrapping state in a JavaScript Proxy. When a component reads state.someField, the proxy records that access. On the next state update, it compares only the fields each component actually touched and skips re-renders if those fields are unchanged. Under the hood, this relies on useReducer — and in React 18, useReducer had an "eager bail-out" that short-circuited rendering when the new state was === to the old state. React 19 removed that optimization, so every dispatch now schedules a render regardless, and the proxy comparison runs too late to prevent it.

useSyncExternalStore is a React primitive (added in 18, stable in 19) designed for exactly this pattern: subscribing to an external store:

useSyncExternalStore(
  subscribe,   // (listener) => unsubscribe — called when the store changes
  getSnapshot  // () => value — returns the current value for this subscriber
)

React calls getSnapshot during render and compares the result with Object.is. If the value is the same reference, the component bails out — no re-render. The key difference from react-tracked is that this bail-out is built into React's reconciler, not bolted on via proxy tricks and useReducer.

The per-topic subscription model makes this efficient. Instead of one global store where every subscriber has to check if their fields changed, each useWs("some/topic", ...) call subscribes only to that topic's listener set. When a message arrives for front_door/detect/state, only components subscribed to that exact topic get their listener fired → React calls their getSnapshot → Object.is compares the value → bail-out if unchanged. Components watching back_yard/detect/state are never even notified.

* remove react-tracked and react-use-websocket

* refactor usePolygonStates to use ws topic subscription

* fix TimeAgo refresh interval always returning 1s due to unit mismatch (seconds vs milliseconds)

older events now correctly refresh every minute/hour instead of every second

* simplify

* clean up

* don't resend onconnect

* clean up

* remove patch
2026-03-11 09:02:51 -05:00
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