* feat: add zones friendly name
* fix: fix the issue where the input field was empty when there was no friendly_name
* chore: fix the issue where the friendly name would replace spaces with underscores
* docs: update zones docs
* Update web/src/components/settings/ZoneEditPane.tsx
Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
* Add friendly_name option for zone configuration
Added optional friendly name for zones in configuration.
* fix: fix the logical error in the null/empty check for the polygons parameter
* fix: remove the toast name for zones will use the friendly_name instead
* docs: remove emoji tips
* revert: revert zones doc ui tips
* Update docs/docs/configuration/zones.md
Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
* Update docs/docs/configuration/zones.md
Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
* Update docs/docs/configuration/zones.md
Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
* feat: add friendly zone names to tracking details and lifecycle item descriptions
* chore: lint fix
* refactor: add friendly zone names to timeline entries and clean up unused code
* refactor: add formatList
---------
Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
* utility functions
* backend config
* backend object speed tracking
* draw speed on debug view
* basic frontend zone editor
* remove line sorting
* fix types
* highlight line on canvas when entering value in zone edit pane
* rename vars and add validation
* ensure speed estimation is disabled when user adds more than 4 points
* pixel velocity in debug
* unit_system in config
* ability to define unit system in config
* save max speed to db
* frontend
* docs
* clarify docs
* utility functions
* backend config
* backend object speed tracking
* draw speed on debug view
* basic frontend zone editor
* remove line sorting
* fix types
* highlight line on canvas when entering value in zone edit pane
* rename vars and add validation
* ensure speed estimation is disabled when user adds more than 4 points
* pixel velocity in debug
* unit_system in config
* ability to define unit system in config
* save max speed to db
* frontend
* docs
* clarify docs
* fix duplicates from merge
* include max_estimated_speed in api responses
* add units to zone edit pane
* catch undefined
* add average speed
* clarify docs
* only track average speed when object is active
* rename vars
* ensure points and distances are ordered clockwise
* only store the last 10 speeds like score history
* remove max estimated speed
* update docs
* update docs
* fix point ordering
* improve readability
* docs inertia recommendation
* fix point ordering
* check object frame time
* add velocity angle to frontend
* docs clarity
* add frontend speed filter
* fix mqtt docs
* fix mqtt docs
* don't try to remove distances if they weren't already defined
* don't display estimates on debug view/snapshots if object is not in a speed tracking zone
* docs
* implement speed_threshold for zone presence
* docs for threshold
* better ground plane image
* improve image zone size
* add inertia to speed threshold example
* initial working konva
* working multi polygons
* multi zones
* clean up
* new zone dialog
* clean up
* relative coordinates and colors
* fix color order
* better motion tuner
* objects for zones
* progress
* merge dev
* edit pane
* motion and object masks
* filtering
* add objects and unsaved to type
* motion tuner, edit controls, tooltips
* object and motion edit panes
* polygon item component, switch color, object form, hover cards
* working zone edit pane
* working motion masks
* object masks and deletion of all types
* use FilterSwitch
* motion tuner fixes and tweaks
* clean up
* tweaks
* spaces in camera name
* tweaks
* allow dragging of points while drawing polygon
* turn off editing mode when switching camera
* limit interpolated coordinates and use crosshair cursor
* padding
* fix tooltip trigger for icons
* konva tweaks
* consolidate
* fix top menu items on mobile