Commit Graph

73 Commits

Author SHA1 Message Date
Claude
afd5c30942
Debug: add console.log to handleFitDragStop for drag coordinate inspection
https://claude.ai/code/session_01Cu7YDRKZrYX3sBs6g9w2dy
2026-03-22 06:13:30 +00:00
Claude
95b9b0b7b9
Fix fit-to-screen drag: use newItem.x/y grid coords instead of mouse pixels
Replace getBoundingClientRect+clientX/Y with newItem.x/y from react-grid-layout.
With noCompactor, newItem reports the free grid position where the element was
dropped — reliable across all rows without pixel math or scroll issues.

Also remove handleFitDrag/fitDragRef (no longer needed) and generate a full
snapBack layout so displaced items snap back correctly on no-op drops.

https://claude.ai/code/session_01Cu7YDRKZrYX3sBs6g9w2dy
2026-03-22 05:37:14 +00:00
Claude
8fc7f6bdb7
Fix fit-to-screen drag: use noCompactor for free horizontal movement
In fit-to-screen mode, pass noCompactor to <Responsive> so elements
follow the mouse freely without vertical compaction pushing them down.
The swap-on-drop logic (mouse coordinates in onDragStop) stays unchanged.

https://claude.ai/code/session_01Cu7YDRKZrYX3sBs6g9w2dy
2026-03-22 00:31:56 +00:00
Claude
29e2003a84
Fix fit-to-screen drag types to match EventCallback signature
All LayoutItem args are nullable (LayoutItem | null) and event is Event
not MouseEvent — matching the actual react-grid-layout EventCallback type.
fitDragRef simplified to string | null. Cast event to MouseEvent inside
the handler to access clientX/Y for pixel-accurate slot detection.

https://claude.ai/code/session_01Cu7YDRKZrYX3sBs6g9w2dy
2026-03-22 00:04:21 +00:00
ibs0d
b277b0bd98
Revert "Fix fit-to-screen horizontal swap using real mouse coordinates" 2026-03-22 10:48:32 +11:00
Claude
051f680b04
Fix fit-to-screen horizontal swap using real mouse coordinates
rgl with compactType=vertical doesn't move items horizontally, so
layoutItem.x in onDragStop stays near its origin, making horizontal
slot detection wrong.

Switch to tracking event.clientX/Y from onDrag (fitDragRef), then in
onDragStop translate the final mouse position against the .grid-layout
element's bounding rect to get pixel-accurate targetCol/targetRow.
This makes horizontal, vertical, and long-distance swaps all reliable.

https://claude.ai/code/session_01Cu7YDRKZrYX3sBs6g9w2dy
2026-03-21 13:12:41 +00:00
Claude
3d1de5bf69
Fix fit-to-screen drag: support non-adjacent and horizontal swaps
Previous approach sorted react-grid-layout's post-drag positions to infer
order, which broke for non-adjacent and horizontal moves because rgl pushes
items down instead of swapping them.

New approach:
- onDrag records which item is being dragged (draggedItemRef)
- onDragStop uses the dragged item's final x/y to compute the target slot
  in our own grid, then performs a clean swap in the ordered name array
- Layout is always fully regenerated from our order array, ignoring rgl's
  position arithmetic entirely

https://claude.ai/code/session_01Cu7YDRKZrYX3sBs6g9w2dy
2026-03-21 12:49:02 +00:00
Claude
46334ec8be
Fix fit-to-screen drag card disappearing and swap icon
handleFitDragStop now sorts dragged items by position to determine new
order, then recalculates all x/y coords into a strict dense grid instead
of spreading react-grid-layout's arbitrary y values — prevents cards from
being pushed off-screen after a drag.

Also replaces LuMaximize with LuScanBarcode for the fit-to-screen button.

https://claude.ai/code/session_01Cu7YDRKZrYX3sBs6g9w2dy
2026-03-21 12:26:03 +00:00
Claude
853978ed4d
Allow drag reordering in Fit to Screen mode
In fitToScreen mode, drag is now enabled so users can reorder cameras
while in edit mode. A fitLayoutOverride state captures the new order
after each drag, normalizing w/h back to gridUnitsPerCam to prevent
size changes. The override resets automatically when the camera list or
grid parameters change.

https://claude.ai/code/session_01Cu7YDRKZrYX3sBs6g9w2dy
2026-03-21 11:53:49 +00:00
Claude
be1a19bccd
Add Fit to Screen mode to Live view grid
Adds a toggle button to the Live view toolbar that automatically arranges
all cameras to fit within the viewport without scrolling. Uses a brute-force
algorithm to find the optimal number of columns that maximizes camera size
while keeping all cameras visible. State persists via IndexedDB.

https://claude.ai/code/session_01Cu7YDRKZrYX3sBs6g9w2dy
2026-03-21 10:17:13 +00:00
ibs0d
301dfc185b
Revert "fix: motion dot outside zoom transform, fix activeMotion logic" 2026-03-18 20:08:04 +11:00
Claude
83be2800f9
fix: motion dot outside zoom transform, fix activeMotion logic
Two fixes:
1. useCameraActivity: replace broken ternary priority with OR — "OFF"
   (truthy string) was silently blocking camera_activity.motion fallback.
   Now: motion === true (from camera_activity) OR detectingMotion === "ON".
2. DraggableGridLayout: render CameraMotionDot outside the zoom transform
   div so the dot doesn't scale with camera zoom. LivePlayer gets
   showMotionDot={false} to avoid duplicate rendering.

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-18 08:32:56 +00:00
ibs0d
fa05857976
Revert "fix: revert CameraMotionDot, restore built-in LivePlayer motion dot" 2026-03-18 19:12:01 +11:00
Claude
76652861b5
fix: revert CameraMotionDot, restore built-in LivePlayer motion dot
Remove the external CameraMotionDot component and showMotionDot={false}
override. The ws.ts fix (camera_activity -> motion topic sync) ensures
useCameraActivity gets fresh data, so the built-in dot in LivePlayer works.

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-18 07:39:00 +00:00
Claude
621f484b92
fix: accept boolean | undefined for CameraMotionDot autoLive prop
autoLive ?? globalAutoLive can be undefined when useUserPersistence
hasn't hydrated yet. Change the prop type to optional boolean and
treat undefined as the default-true value (show dot unless explicitly
set to false via no-streaming mode).

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-17 07:39:59 +00:00
Claude
f9885df0e4
fix: replace callback motion dot with direct WS subscription component
The previous approach (useEffect → onActiveMotionChange callback →
parent state update) was unreliable: the dot only appeared if motion
was active at the moment of initial mount but did not react to
subsequent WS motion events.

Root cause: the intermediate state chain breaks because React's
useEffect batching and component re-render timing can cause the
parent state to lag behind or miss updates when motion changes after
mount.

Fix: replace the mechanism entirely with a dedicated CameraMotionDot
component that calls useCameraActivity directly. Being a proper React
component it subscribes to the {camera}/motion WS topic via
useSyncExternalStore and re-renders immediately and reliably whenever
motion state changes — no intermediate callbacks or parent state needed.

- Remove onActiveMotionChange prop from LivePlayer; add showMotionDot
  boolean prop (default true) to suppress the internal dot in grid view
- Remove cameraMotionStates state and setCameraMotionStates from
  DraggableGridLayout
- Add CameraMotionDot component with direct useCameraActivity hook

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-17 03:10:46 +00:00
Claude
9307272007
fix: exclude stats, spinner and motion dot from camera zoom transform
Move PlayerStats, ActivityIndicator and motion dot rendering outside the
zoom transform div in DraggableGridLayout so they are not scaled when
the user zooms with Shift+Wheel.

- Add onStatsUpdate, onLoadingChange, onActiveMotionChange callback props
  to LivePlayer; when provided, suppress the internal overlay elements
  and bubble state up to the parent instead
- In DraggableGridLayout, maintain per-camera overlay states and render
  the three overlays as siblings to the zoom div (inside the clipping
  viewport) so they remain at natural size regardless of zoom level

https://claude.ai/code/session_019B4dJXtcxvHn97ZaqHUB62
2026-03-16 09:08:43 +00:00
Claude
61d399db05
Remove rounded corners from grid camera cards
https://claude.ai/code/session_01THf2SuS7hLt9NgstxvKdg8
2026-03-16 08:05:51 +00:00
Claude
b22dc4c946
Fix unused marginValue variable after removing grid spacing
Removed marginValue state and useLayoutEffect that calculated font size,
and removed unused useLayoutEffect import.

https://claude.ai/code/session_01THf2SuS7hLt9NgstxvKdg8
2026-03-16 07:36:46 +00:00
Claude
b7b5b08d53
Remove grid spacing between cards and from edges
Set margin and containerPadding to [0,0] in ResponsiveGridLayout,
removed px-2/my-2/pb-8 from the wrapper div, and updated cellHeight
formula to not account for margins.

https://claude.ai/code/session_01THf2SuS7hLt9NgstxvKdg8
2026-03-16 07:15:11 +00:00
Claude
710dec00fe
fix: use callback ref to measure container width after skeleton unmounts
useLayoutEffect with [] deps only ran on the initial render when
gridContainerRef was null (grid div was hidden behind skeleton).
After skeleton disappeared the div mounted but useLayoutEffect never
re-ran, leaving containerWidth=0 and Responsive invisible (blank screen).

A callback ref fires every time the element mounts, so containerWidth
is always set immediately when the grid div first appears.
2026-03-16 04:12:48 +00:00
Claude
067fdb50e1
fix: replace useResizeObserver with useLayoutEffect for reliable container width
useResizeObserver reads ref.current during render (before commit), so on
first render ref.current is null, no observation starts, and containerWidth
stays 0 if no subsequent re-render happens (e.g. page refresh with cached
SWR data). useLayoutEffect runs after refs are committed, so ref.current
is always the real DOM element.

This fixes both the right-column overflow (no window.innerWidth fallback
needed — width is always the actual container width) and the black screen
on refresh (containerWidth is reliable before the first paint).

https://claude.ai/code/session_01H1sqbcFmtwwsdNTJcJHJWd
2026-03-15 12:03:54 +00:00
Claude
5e40dbbcd2
fix: reliably init grid width on page refresh using useLayoutEffect
useResizeObserver reads ref.current at render time; on page refresh with
fast SWR cache, no re-render occurs after mount so ref.current remains null
in the effect, observation never starts, and containerWidth stays 0 forever.

Add a useLayoutEffect that measures offsetWidth synchronously before paint
as a seed value (effectiveWidth = containerWidth || initialWidth). Once
ResizeObserver fires normally, containerWidth takes over. The Responsive
grid is gated on effectiveWidth > 0 so it always renders correctly on both
first load and refresh.

https://claude.ai/code/session_01H1sqbcFmtwwsdNTJcJHJWd
2026-03-15 11:32:13 +00:00
Claude
d39590604f
fix: prevent grid right-edge overflow by gating Responsive on containerWidth
Gate <Responsive> rendering on containerWidth > 0 so it only mounts after
ResizeObserver has measured the container. Use availableWidth directly as
the width prop (no window.innerWidth fallback) since the component now only
renders when containerWidth is known. This prevents the grid from rendering
wider than its container (which caused the rightmost column to overflow the
right edge).

https://claude.ai/code/session_01H1sqbcFmtwwsdNTJcJHJWd
2026-03-15 11:03:26 +00:00
Claude
84f3b16461
Fix DraggableGridLayout initial height collapse due to nullish coalescing bug
availableWidth starts at 0 (not null/undefined) before ResizeObserver fires.
The ?? operator passes 0 through instead of falling back to window.innerWidth,
making cellHeight negative and causing react-grid-layout to render a ~10px
container. The overflow-x-hidden div then becomes an implicit scroll container,
producing the 'cards squeezed in a small rectangle' symptom.

Changing ?? to || makes 0 trigger the window.innerWidth fallback, giving a
reasonable initial rowHeight until the real container width is measured.

https://claude.ai/code/session_01H1sqbcFmtwwsdNTJcJHJWd
2026-03-15 10:15:52 +00:00
ibs0d
86de033f74
Merge branch 'blakeblackshear:dev' into dev 2026-03-15 13:55:05 +11:00
ibs0d
0c78103e56
Revert "Claude/fix video stretch history ans qf" 2026-03-15 13:38:11 +11:00
Claude
93a5f2691c
Use fill object-fit in draggable grid, contain elsewhere
Grid tiles explicitly set --frigate-mse-object-fit:fill so video stretches
to fill the card without preserving aspect ratio. The MsePlayer default
is contain, so History preview and all other contexts keep correct proportions.

https://claude.ai/code/session_01EwdaKGsrRLZ74smmCQ1MgW
2026-03-13 11:24:08 +00:00
ibs0d
1e238d2fe2
Revert "Expose mediaContentStyle on LivePlayer and pass through to MSEPlayer and still image" 2026-03-09 15:34:41 +11:00
ibs0d
078b6f62a7 Revert non-MSE style props from live players 2026-03-09 15:07:43 +11:00
ibs0d
626c05179e Restore live grid card zoom at grid layout layer 2026-03-09 14:15:46 +11:00
ibs0d
171688445d Revert LivePlayer transform wrapper regression 2026-03-09 13:57:16 +11:00
ibs0d
534b6ced19 Fix passive wheel listener for live grid card zoom 2026-03-09 12:47:39 +11:00
ibs0d
6940713054 Fix grid live zoom so overlays stay anchored 2026-03-09 12:14:05 +11:00
ibs0d
7969930d21 Persist per-camera live grid zoom state 2026-03-09 11:37:28 +11:00
ibs0d
bf622d5ff7 Add independent shift+wheel zoom for draggable live cards 2026-03-09 10:48:58 +11:00
ibs0d
e398ec5f03 Fix rotated MSE sizing in draggable live grid 2026-03-08 22:18:25 +11:00
ibs0d
3a0d71c47b
Update DraggableGridLayout.tsx 2026-03-08 21:25:46 +11:00
ibs0d
5ee023f5a4 Add grid-only MSE rotation for cameras with ui.rotate 2026-03-08 21:24:02 +11:00
ibs0d
52b14cabf3
Update DraggableGridLayout.tsx 2026-03-08 20:24:07 +11:00
ibs0d
937460abd0 Make draggable live grid MSE video use cover fit 2026-03-08 19:27:11 +11:00
ibs0d
3bc6f59e5e Simplify live grid camera tile sizing 2026-03-08 18:06:07 +11:00
ibs0d
20c060ed8f
Revert "Add per-camera dashboard rotation and cover-fit support for live views" 2026-03-08 16:51:34 +11:00
ibs0d
85ade0a615 Harden dashboard transform behavior and add LivePlayer gating test 2026-03-08 15:12:41 +11:00
ibs0d
9f05a677e2 Apply requested live view/player tuning changes 2026-03-08 13:57:38 +11:00
Josh Hawkins
c9bd907721
Frontend fixes (#22294)
* fix useImageLoaded hook running on every render

* fix volume not applying for all cameras

* Fix maximum update depth exceeded errors on Review page

- use-overlay-state: use refs for location to keep setter identity
  stable across renders, preventing cascading re-render loops when
  effects depend on the setter. Add Object.is bail-out guard to skip
  redundant navigate calls. Move setPersistedValue after bail-out to
  avoid unnecessary IndexedDB writes.

* don't try to fetch previews when motion search dialog is open

* revert unneeded changes

re-rendering was caused by the overlay state hook, not this one

* filter dicts to only use id field in sync recordings
2026-03-06 13:41:15 -07:00
Josh Hawkins
2782931c72
Update frontend to React 19 (#22275)
* remove unused RecoilRoot and fix implicit ref callback

Remove the vestigial recoil dependency (zero consumers) and convert
the implicit-return ref callback in SearchView to block form to
prevent React 19 interpreting it as a cleanup function.

* replace react-transition-group with framer-motion in Chip

Replace CSSTransition with framer-motion AnimatePresence + motion.div
for React 19 compatibility (react-transition-group uses findDOMNode).
framer-motion is already a project dependency.

* migrate react-grid-layout v1 to v2

- Replace WidthProvider(Responsive) HOC with useContainerWidth hook
- Update types: Layout (single item) → LayoutItem, Layout[] → Layout
- Replace isDraggable/isResizable/resizeHandles with dragConfig/resizeConfig
- Update EventCallback signature for v2 API
- Remove @types/react-grid-layout (v2 includes its own types)

* upgrade vaul, next-themes, framer-motion, react-zoom-pan-pinch

- vaul: ^0.9.1 → ^1.1.2
- next-themes: ^0.3.0 → ^0.4.6
- framer-motion: ^11.5.4 → ^12.35.0 (React 19 native support)
- react-zoom-pan-pinch: 3.4.4 → latest

* upgrade to React 19, react-konva v19, eslint-plugin-react-hooks v5

Core React 19 upgrade with all necessary type fixes:
- Update RefObject types to accept T | null (React 19 refs always nullable)
- Add JSX namespace imports (no longer global in React 19)
- Add initial values to useRef calls (required in React 19)
- Fix ReactElement.props unknown type in config-form components
- Fix IconWrapper interface to use HTMLAttributes instead of index signature
- Add monaco-editor as dev dependency for type declarations
- Upgrade react-konva to v19, eslint-plugin-react-hooks to v5

* upgrade typescript to 5.9.3

* modernize Context.Provider to React 19 shorthand

Replace <Context.Provider value={...}> with <Context value={...}>
across all project-owned context providers. External library contexts
(react-icons IconContext, radix TooltipPrimitive) left unchanged.

* add runtime patches for React 19 compatibility

- Patch @radix-ui/react-compose-refs@1.1.2: stabilize useComposedRefs
  to prevent infinite render loops from unstable ref callbacks
  https://github.com/radix-ui/primitives/issues/3799
- Patch @radix-ui/react-slot@1.2.4: use useComposedRefs hook in
  SlotClone instead of inline composeRefs to prevent re-render cycles
  https://github.com/radix-ui/primitives/pull/3804
- Patch react-use-websocket@4.8.1: remove flushSync wrappers that
  cause "Maximum update depth exceeded" with React 19 auto-batching
  https://github.com/facebook/react/issues/27613
- Add npm overrides to ensure single hoisted copies of compose-refs
  and react-slot across all Radix packages
- Add postinstall script for patch-package
- Remove leftover react-transition-group dependency

* formatting

* use availableWidth instead of useContainerWidth for grid layout

The useContainerWidth hook from react-grid-layout v2 returns raw
container width without accounting for scrollbar width, causing the
grid to not fill the full available space. Use the existing
availableWidth value from useResizeObserver which already compensates
for scrollbar width, matching the working implementation.

* remove unused carousel component and fix React 19 peer deps

Remove embla-carousel-react and its unused Carousel UI component.
Upgrade sonner v1 → v2 for native React 19 support. Remove
@types/react-icons stub (react-icons bundles its own types).
These changes eliminate all peer dependency conflicts, so
npm install works without --legacy-peer-deps.

* fix React 19 infinite re-render loop on live dashboard

The "Maximum update depth exceeded" error was caused by two issues:

1. useDeferredStreamMetadata returned a new `{}` default on every render
   when SWR data was undefined, creating an unstable reference that
   triggered the useEffect in useCameraLiveMode on every render cycle.
   Fixed by using a stable module-level EMPTY_METADATA constant.

2. useResizeObserver's rest parameter `...refs` created a new array on
   every render, causing its useEffect to re-run and re-observe elements
   continuously. Fixed by stabilizing refs with useRef and only
   reconnecting the observer when actual DOM elements change.
2026-03-05 07:42:38 -07:00
Josh Hawkins
24766ce427
Use user-namespaced keys for idb persistence (#21110)
* add new hooks

* use new hooks for user based keys

* fix layout race condition
2025-12-01 07:59:54 -06:00
Nicolas Mowen
97b29d177a
Miscellaneous Fixes (#21072)
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* Implement renaming in model editing dialog

* add transcription faq

* remove incorrect constraint for viewer as username

should be able to change anyone's role other than admin

* Don't save redundant state changes

* prevent crash when a camera doesn't support onvif imaging service required for focus support

* Fine tune behavior

* Stop redundant go2rtc stream metadata requests and defer audio information to allow bandwidth for image requests

* Improve cleanup logic for capture process

---------

Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
2025-11-30 06:54:42 -06:00
Nicolas Mowen
f1a05d0f9b
Miscellaneous fixes (#20875)
* Improve stream fetching logic

* Reduce need to revalidate stream info

* fix frigate+ frame submission

* add UI setting to configure jsmpeg fallback timeout

* hide settings dropdown when fullscreen

* Fix arcface running on OpenVINO

---------

Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
2025-11-11 17:00:54 -06:00