Commit Graph

10 Commits

Author SHA1 Message Date
Josh Hawkins
6fdd65ddb5
UI tweaks (#23346)
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* remove redundant per-view toasters in settings

* add variants to standardize dialog footer button layouts

* remove text-md

this class name compiles to nothing in tailwind. we used to add it to prevent iOS from zooming when focusing on an input, but that is now solved via the viewport meta in index.html

* make wizard footers consistent with dialog footers

* consistent destructive button style

remove text-white from individual buttons and add it to the variant
2026-05-29 16:00:30 -06:00
Josh Hawkins
d556ff8df2
Tweaks (#23292)
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* add review padding to explore debug replay api calls

* add semantic search model size widget

disables model_size select with n/a text when an embeddings genai provider is selected

* regenerate zone contours and per-zone filter masks on detect resolution change

* treat null as a clear sentinel in buildOverrides so nullable field edits don't snap back

* extract replay config sheet to new component

* add validation and messages for detect settings
2026-05-22 14:41:07 -05:00
Josh Hawkins
3a09d01bbe
Debug replay resolution (#23287)
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* unlink shm frames when camera is removed

* drop stale shm cache refs when cached segment is too small for requested shape

* skip new-object frame cache write when current_frame is unavailable

* add tests

* use setdefault when adding a new camera

Multiple subscribers in the same process each unpickle the ZMQ payload independently and would otherwise write divergent Python objects to the shared cameras dict — leaving long-lived references (e.g. CameraState.camera_config) pointing at a copy that subsequent in-place mutations like apply_section_update can never reach. setdefault collapses everyone onto the first writer's object so attribute mutations propagate to every consumer in this process.

* rebuild ffmpeg commands on detect update

Rebuild the cached ffmpeg cmd so the next process spawn picks up new resolution/fps. Running cameras keep their existing cmd (ffmpeg_cmds is only read at process startup); replay cameras are recycled by CameraMaintainer to pick up the rebuilt cmd

* drop stale shm cache refs when cached segment size doesn't match requested shape

The cached SharedMemoryFrameManager reference can point at a segment whose
size no longer matches the requested shape — the segment was unlinked and
recreated at a different size in a camera add/remove cycle. This catches
both a resolution increase (cached too small) and a decrease (cached too
large, pointing at an orphaned inode whose stale bytes would otherwise be
misinterpreted at the new shape, producing distorted/miscolored YUV frames).

After reopening, if the OS-level segment still doesn't match the requested
shape we're in a transient mid-recreate state — either the maintainer
hasn't allocated the new segment yet (size too small) or we opened a
pre-recycle segment (size too big). Either way, skip the frame and don't
cache the mismatched ref.

* recycle replay camera on detect update

* discard tracked-object state when detect resolution changes mid-session

When detect resolution changes mid-session every tracked object we hold
was localized against the old pixel grid. Their boxes no longer
correspond to anything in the new frame, and the `end` callback that
fires when their IDs disappear from the new detect process's detections
publishes those stale boxes to consumers (LPR, snapshot crop) that slice
the new frame and crash on empty arrays. Drop the tracked-object state
on a shape change so no stale boxes ever cross the CameraState boundary.

Belt-and-suspenders: also drop any incoming batch whose boxes exceed the
current detect resolution. These are in-flight queue entries from the
pre-recycle detect process that beat the new detect process to the
queue; processing them would re-introduce stale-resolution tracked
objects we just dropped above. The per-camera detect process clamps
legitimate boxes to detect.width-1 / detect.height-1, so any coord
beyond that is unambiguously stale.

* rebuild motion and object filter masks on detect resolution change

Apply the detect update first so frame_shape reflects the new resolution
before we rebuild dependents.

Motion's rasterized_mask is sized to frame_shape at construction. When
detect resolution changes we must rebuild RuntimeMotionConfig so the
mask matches the new frame size; otherwise consumers like the LPR
processor and motion detector hit a shape mismatch when they index
frames with the stale mask.

Same story for per-object filter masks — rebuild RuntimeFilterConfig at
the new frame_shape so the merged global+per-object masks they hold
match what they'll be indexed against.

* republish motion and objects on in-memory detect resize

A detect resolution change also invalidates the rasterized masks on
motion and per-object filters. apply_section_update has rebuilt them at
the new frame_shape; publish them too so other processes replace their
old values.

* add test

* frontend

* add refresh topic for camera maintainer recycle action

The maintainer's recycle branch is doing an action (recycle the camera)
in response to a section-level signal. Introduce a
CameraConfigUpdateEnum.refresh case as an explicit action signal — the
maintainer subscribes to refresh instead of detect, parallel with add
and remove. Publishers fire refresh alongside detect when a recycle is
needed; section-level subscribers keep their existing topic.

Since no main-process subscriber listens for detect anymore, the
refresh handler calls recreate_ffmpeg_cmds() explicitly so the shared
CameraConfig's ffmpeg_cmds is rebuilt before the new subprocesses
spawn.

* factor stale-resolution state drop into a CameraState method
2026-05-22 08:39:52 -06:00
Josh Hawkins
555ef89800
Debug replay fixes (#23276)
* filter replay camera from camera selectors

* add face rec and lpr to replay configuration sheet

* add missing config topic subscriptions in embeddings maintainer

* pop replay camera from config object when stopping
2026-05-21 08:12:53 -06:00
Josh Hawkins
5ef8b9b924
Debug replay fixes (#23270)
* ensure motion masks from source camera are copied to replay

* stop polling debug_replay/status after live_ready

* use vod for constructing replay clips
2026-05-20 16:37:02 -05:00
Josh Hawkins
8ea46e7c6c
Miscellaneous fixes (#23258)
* render orphaned filter entries as collapsibles instead of the Key/Value editor

* Symlink for various AI files

* change replay confg dialog to platform aware sheet

* change agents title

* fix test

* tweak collapsible

* remove camera ui section in settings

no point to having it anymore with profiles and camera management settings

* fix admin response cache leak to non-admin users via nginx proxy_cache

* add model fetcher endpoint for genai config ui

---------

Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
2026-05-20 08:36:49 -06:00
Josh Hawkins
814c497bef
Use Job infrastructure for Debug Replay (#23099)
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* use ReplayState enum

* extract shared ffmpeg progress helper

* make start call non-blocking with worker thread

* expose replay state on status endpoint and return 202 from start

* cancel in-flight ffmpeg when stop is called during preparation

* add replay i18n strings for preparing and error states

* show status in replay UI

* navigate immediately on 202 from debug replay menus and dialog

* remove unused

* simplify to use Job infrastructure

* tests

* cleanup and tweaks

* fetch schema

* update api spec

* formatting

* fix e2e test

* mypy

* clean up

* formatting

* fix

* fix test

* don't try to show camera image until status reports ready

* simplify loading logic

* fix race in latest_frame on debug replay shutdown

* remove toast when successfully stopping

it gets hidden almost immediately
2026-05-03 14:54:20 -06:00
Josh Hawkins
8f13932c64
UI fixes (#22814)
* display area as proper percentage in debug view

* match replay objects list with debug view

* motion search fixes

- tweak progress bar to exclude heatmap and inactive segments
- show metrics immediately on search start
- fix preview frame loading race
- fix polygon missing after dialog remount
- don't try to drag the image when dragging vertex of polygon

* add activity indicator to storage metrics

* make sub label query for events API endpoints case insensitive
2026-04-08 08:21:48 -06:00
Josh Hawkins
310b5dfe05
UI tweaks and fixes (#22448)
* fix double scrollbar in debug replay

* always hide ffmpeg cpu warnings for replay cameras

* add slovenian

* fix motion previews on safari and ios

match the logic used in ScrubbablePreview for manually stepping currentTime at the correct rate

* prevent motion recalibration when opening motion tuner
2026-03-15 07:26:23 -05:00
Josh Hawkins
95956a690b
Debug replay (#22212)
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* debug replay implementation

* fix masks after dev rebase

* fix squash merge issues

* fix

* fix

* fix

* no need to write debug replay camera to config

* camera and filter button and dropdown

* add filters

* add ability to edit motion and object config for debug replay

* add debug draw overlay to debug replay

* add guard to prevent crash when camera is no longer in camera_states

* fix overflow due to radix absolutely positioned elements

* increase number of messages

* ensure deep_merge replaces existing list values when override is true

* add back button

* add debug replay to explore and review menus

* clean up

* clean up

* update instructions to prevent exposing exception info

* fix typing

* refactor output logic

* refactor with helper function

* move init to function for consistency
2026-03-04 10:07:34 -06:00