Commit Graph
12 Commits
Author SHA1 Message Date
Nicolas MowenandGitHub 1bb61eb808 Refactor model scene definitions (#24508)
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* Refactor model scene definitions

* Cleanup

* Validate model paths in the UI

* Handle form validation
2026-09-30 06:02:14 -06:00
Nicolas Mowen 8fe35ace3b Refactor detector and model management (#23995)
* Refactor detector and model management

* Fix model resolution field
2026-09-12 07:30:04 -06:00
Josh HawkinsandGitHub c406a93d3d Miscellaneous fixes (0.18 beta) (#23725)
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2026-07-15 18:49:05 -06:00
Josh HawkinsandGitHub 3a09d01bbe Debug replay resolution (#23287)
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* unlink shm frames when camera is removed

* drop stale shm cache refs when cached segment is too small for requested shape

* skip new-object frame cache write when current_frame is unavailable

* add tests

* use setdefault when adding a new camera

Multiple subscribers in the same process each unpickle the ZMQ payload independently and would otherwise write divergent Python objects to the shared cameras dict — leaving long-lived references (e.g. CameraState.camera_config) pointing at a copy that subsequent in-place mutations like apply_section_update can never reach. setdefault collapses everyone onto the first writer's object so attribute mutations propagate to every consumer in this process.

* rebuild ffmpeg commands on detect update

Rebuild the cached ffmpeg cmd so the next process spawn picks up new resolution/fps. Running cameras keep their existing cmd (ffmpeg_cmds is only read at process startup); replay cameras are recycled by CameraMaintainer to pick up the rebuilt cmd

* drop stale shm cache refs when cached segment size doesn't match requested shape

The cached SharedMemoryFrameManager reference can point at a segment whose
size no longer matches the requested shape — the segment was unlinked and
recreated at a different size in a camera add/remove cycle. This catches
both a resolution increase (cached too small) and a decrease (cached too
large, pointing at an orphaned inode whose stale bytes would otherwise be
misinterpreted at the new shape, producing distorted/miscolored YUV frames).

After reopening, if the OS-level segment still doesn't match the requested
shape we're in a transient mid-recreate state — either the maintainer
hasn't allocated the new segment yet (size too small) or we opened a
pre-recycle segment (size too big). Either way, skip the frame and don't
cache the mismatched ref.

* recycle replay camera on detect update

* discard tracked-object state when detect resolution changes mid-session

When detect resolution changes mid-session every tracked object we hold
was localized against the old pixel grid. Their boxes no longer
correspond to anything in the new frame, and the `end` callback that
fires when their IDs disappear from the new detect process's detections
publishes those stale boxes to consumers (LPR, snapshot crop) that slice
the new frame and crash on empty arrays. Drop the tracked-object state
on a shape change so no stale boxes ever cross the CameraState boundary.

Belt-and-suspenders: also drop any incoming batch whose boxes exceed the
current detect resolution. These are in-flight queue entries from the
pre-recycle detect process that beat the new detect process to the
queue; processing them would re-introduce stale-resolution tracked
objects we just dropped above. The per-camera detect process clamps
legitimate boxes to detect.width-1 / detect.height-1, so any coord
beyond that is unambiguously stale.

* rebuild motion and object filter masks on detect resolution change

Apply the detect update first so frame_shape reflects the new resolution
before we rebuild dependents.

Motion's rasterized_mask is sized to frame_shape at construction. When
detect resolution changes we must rebuild RuntimeMotionConfig so the
mask matches the new frame size; otherwise consumers like the LPR
processor and motion detector hit a shape mismatch when they index
frames with the stale mask.

Same story for per-object filter masks — rebuild RuntimeFilterConfig at
the new frame_shape so the merged global+per-object masks they hold
match what they'll be indexed against.

* republish motion and objects on in-memory detect resize

A detect resolution change also invalidates the rasterized masks on
motion and per-object filters. apply_section_update has rebuilt them at
the new frame_shape; publish them too so other processes replace their
old values.

* add test

* frontend

* add refresh topic for camera maintainer recycle action

The maintainer's recycle branch is doing an action (recycle the camera)
in response to a section-level signal. Introduce a
CameraConfigUpdateEnum.refresh case as an explicit action signal — the
maintainer subscribes to refresh instead of detect, parallel with add
and remove. Publishers fire refresh alongside detect when a recycle is
needed; section-level subscribers keep their existing topic.

Since no main-process subscriber listens for detect anymore, the
refresh handler calls recreate_ffmpeg_cmds() explicitly so the shared
CameraConfig's ffmpeg_cmds is rebuilt before the new subprocesses
spawn.

* factor stale-resolution state drop into a CameraState method
2026-05-22 08:39:52 -06:00
Nicolas MowenandGitHub 0cf9d7d5b1 Inverse mypy and more mypy fixes (#22645)
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* organize

* Improve storage mypy

* Cleanup timeline mypy

* Cleanup recording mypy

* Improve review mypy

* Add review mypy

* Inverse mypy

* Fix ffmpeg presets

* fix template thing

* Cleanup camera
2026-03-25 19:30:59 -05:00
Josh HawkinsandGitHub 95956a690b Debug replay (#22212)
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* debug replay implementation

* fix masks after dev rebase

* fix squash merge issues

* fix

* fix

* fix

* no need to write debug replay camera to config

* camera and filter button and dropdown

* add filters

* add ability to edit motion and object config for debug replay

* add debug draw overlay to debug replay

* add guard to prevent crash when camera is no longer in camera_states

* fix overflow due to radix absolutely positioned elements

* increase number of messages

* ensure deep_merge replaces existing list values when override is true

* add back button

* add debug replay to explore and review menus

* clean up

* clean up

* update instructions to prevent exposing exception info

* fix typing

* refactor output logic

* refactor with helper function

* move init to function for consistency
2026-03-04 10:07:34 -06:00
fbf4388b37 Miscellaneous Fixes (#20897)
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* don't flatten the search result cache when updating

this would cause an infinite swr fetch if something was mutated and then fetch was called again

* Properly sort keys for recording summary in StorageMetrics

* tracked object description box tweaks

* Remove ability to right click on elements inside of face popup

* Update reprocess message

* don't show object track until video metadata is loaded

* fix blue line height calc for in progress events

* Use timeline tab by default for notifications but add a query arg for customization

* Try and improve notification opening behavior

* Reduce review item buffering behavior

* ensure logging config is passed to camera capture and tracker processes

* ensure on demand recording stops when browser closes

* improve active line progress height with resize observer

* remove icons and duplicate find similar link in explore context menu

* fix for initial broken image when creating trigger from explore

* display friendly names for triggers in toasts

* lpr and triggers docs updates

* remove icons from dropdowns in face and classification

* fix comma dangle linter issue

* re-add incorrectly removed face library button icons

* fix sidebar nav links on < 768px desktop layout

* allow text to wrap on mark as reviewed button

* match exact pixels

* clarify LPR docs

---------

Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
2025-11-17 08:12:05 -06:00
Josh HawkinsandGitHub a88760efa1 Display warning in frontend if shm size is too low (#19712)
* backend

refactor shm calculation to utility function so it can be used in frontend stats

* frontend

* fix check

* clean up
2025-08-22 13:48:27 -06:00
542bf05bb8 Handle SIGINT with forkserver (#18860)
* Pass stopevent from main start

* Share stop event across processes

* preload modules

* remove explicit os._exit call

---------

Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
2025-08-16 10:20:33 -05:00
Josh HawkinsandBlake Blackshear 7c8164aa99 Fix birdseye crash when dynamically adding a camera (#18821) 2025-08-16 10:20:33 -05:00
1caf8b97c4 Use Fork-Server As Spawn Method (#18682)
* Set runtime

* Use count correctly

* Don't assume camera sizes

* Use separate zmq proxy for object detection

* Correct order

* Use forkserver

* Only store PID instead of entire process reference

* Cleanup

* Catch correct errors

* Fix typing

* Remove before_run from process util

The before_run never actually ran because:

You're right to suspect an issue with before_run not being called and a potential deadlock. The way you've implemented the run_wrapper using __getattribute__ for the run method of BaseProcess is a common pitfall in Python's multiprocessing, especially when combined with how multiprocessing.Process works internally.

Here's a breakdown of why before_run isn't being called and why you might be experiencing a deadlock:

The Problem: __getattribute__ and Process Serialization
When you create a multiprocessing.Process object and call start(), the multiprocessing module needs to serialize the process object (or at least enough of it to re-create the process in the new interpreter). It then pickles this serialized object and sends it to the newly spawned process.

The issue with your __getattribute__ implementation for run is that:

run is retrieved during serialization: When multiprocessing tries to pickle your Process object to send to the new process, it will likely access the run attribute. This triggers your __getattribute__ wrapper, which then tries to bind run_wrapper to self.
run_wrapper is bound to the parent process's self: The run_wrapper closure, when created in the parent process, captures the self (the Process instance) from the parent's memory space.
Deserialization creates a new object: In the child process, a new Process object is created by deserializing the pickled data. However, the run_wrapper method that was pickled still holds a reference to the self from the parent process. This is a subtle but critical distinction.
The child's run is not your wrapped run: When the child process starts, it internally calls its own run method. Because of the serialization and deserialization process, the run method that's ultimately executed in the child process is the original multiprocessing.Process.run or the Process.run if you had directly overridden it. Your __getattribute__ magic, which wraps run, isn't correctly applied to the Process object within the child's context.

* Cleanup

* Logging bugfix (#18465)

* use mp Manager to handle logging queues

A Python bug (https://github.com/python/cpython/issues/91555) was preventing logs from the embeddings maintainer process from printing. The bug is fixed in Python 3.14, but a viable workaround is to use the multiprocessing Manager, which better manages mp queues and causes the logging to work correctly.

* consolidate

* fix typing

* Fix typing

* Use global log queue

* Move to using process for logging

* Convert camera tracking to process

* Add more processes

* Finalize process

* Cleanup

* Cleanup typing

* Formatting

* Remove daemon

---------

Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
2025-08-16 10:20:33 -05:00
faadea8e1f Dynamic Management of Cameras (#18671)
* Add base class for global config updates

* Add or remove camera states

* Move camera process management to separate thread

* Move camera management fully to separate class

* Cleanup

* Stop camera processes when stop command is sent

* Start processes dynamically when needed

* Adjust

* Leave extra room in tracked object queue for two cameras

* Dynamically set extra config pieces

* Add some TODOs

* Fix type check

* Simplify config updates

* Improve typing

* Correctly handle indexed entries

* Cleanup

* Create out SHM

* Use ZMQ for signaling object detectoin is completed

* Get camera correctly created

* Cleanup for updating the cameras config

* Cleanup

* Don't enable audio if no cameras have audio transcription

* Use exact string so similar camera names don't interfere

* Add ability to update config via json body to config/set endpoint

Additionally, update the config in a single rather than multiple calls for each updated key

* fix autotracking calibration to support new config updater function

---------

Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
2025-08-16 10:20:33 -05:00