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synced 2026-02-17 16:44:29 +03:00
remove line sorting
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@ -8,35 +8,27 @@ magnitude = "mph"
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def create_ground_plane(zone_points, distances):
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"""
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Create a ground plane that accounts for perspective distortion using
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real-world dimensions for each side of the zone.
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Create a ground plane that accounts for perspective distortion using real-world dimensions for each side of the zone.
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:param zone_points: Array of zone corner points in pixel coordinates
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:param zone_points: Array of zone corner points in pixel coordinates in circular order
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[[x1, y1], [x2, y2], [x3, y3], [x4, y4]]
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:param distances: Real-world dimensions ordered by top, bottom left, right
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:param distances: Real-world dimensions ordered by A, B, C, D
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:return: Function that calculates real-world distance per pixel at any coordinate
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"""
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# Sort points by y coordinate to get top and bottom lines
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sorted_points = zone_points[np.argsort(zone_points[:, 1])]
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top_width, bottom_width, left_depth, right_depth = map(float, distances)
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top_line = sorted_points[:2]
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bottom_line = sorted_points[2:]
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# Sort left to right for consistent indexing
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top_line = top_line[np.argsort(top_line[:, 0])]
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bottom_line = bottom_line[np.argsort(bottom_line[:, 0])]
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A, B, C, D = zone_points
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# Calculate pixel lengths of each side
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top_width_px = np.linalg.norm(top_line[1] - top_line[0])
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bottom_width_px = np.linalg.norm(bottom_line[1] - bottom_line[0])
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left_depth_px = np.linalg.norm(bottom_line[0] - top_line[0])
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right_depth_px = np.linalg.norm(bottom_line[1] - top_line[1])
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AB_px = np.linalg.norm(np.array(B) - np.array(A))
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BC_px = np.linalg.norm(np.array(C) - np.array(B))
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CD_px = np.linalg.norm(np.array(D) - np.array(C))
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DA_px = np.linalg.norm(np.array(A) - np.array(D))
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top_scale = top_width / top_width_px
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bottom_scale = bottom_width / bottom_width_px
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left_scale = left_depth / left_depth_px
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right_scale = right_depth / right_depth_px
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AB, BC, CD, DA = map(float, distances)
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AB_scale = AB / AB_px
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BC_scale = BC / BC_px
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CD_scale = CD / CD_px
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DA_scale = DA / DA_px
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def distance_per_pixel(x, y):
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"""
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@ -47,15 +39,15 @@ def create_ground_plane(zone_points, distances):
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:return: Real-world distance per pixel at the given (x, y) coordinate
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"""
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# Normalize x and y within the zone
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x_norm = (x - top_line[0][0]) / (top_line[1][0] - top_line[0][0])
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y_norm = (y - top_line[0][1]) / (bottom_line[0][1] - top_line[0][1])
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x_norm = (x - A[0]) / (B[0] - A[0])
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y_norm = (y - A[1]) / (D[1] - A[1])
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# Interpolate scales horizontally and vertically
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top_to_bottom_scale = top_scale + (bottom_scale - top_scale) * y_norm
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left_to_right_scale = left_scale + (right_scale - left_scale) * x_norm
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vertical_scale = AB_scale + (CD_scale - AB_scale) * y_norm
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horizontal_scale = DA_scale + (BC_scale - DA_scale) * x_norm
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# Combine horizontal and vertical scales
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return (top_to_bottom_scale + left_to_right_scale) / 2
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return (vertical_scale + horizontal_scale) / 2
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return distance_per_pixel
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@ -72,11 +64,10 @@ def calculate_real_world_speed(
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directly from the zone string.
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:param zone_contour: Array of absolute zone points
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:param distances: Comma separated distances of each side, ordered by top, bottom, left, right
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:param distances: Comma separated distances of each side, ordered by A, B, C, D
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:param velocity_pixels: List of tuples representing velocity in pixels/frame
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:param position: Current position of the object (x, y) in pixels
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:param camera_width: Width of the camera frame in pixels
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:param camera_height: Height of the camera frame in pixels
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:param camera_fps: Frames per second of the camera
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:return: speed in the specified unit system (m/s for metric, ft/s for imperial) and velocity direction
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"""
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ground_plane = create_ground_plane(zone_contour, distances)
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