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Miscellaneous fixes (#23651)
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@@ -174,13 +174,13 @@ Some labels cover several related sounds: `yell` is triggered by shouting, yelli
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:::tip
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Frequently-heard labels like `speech` can generate a lot of events, and each event could save a snapshot and recording based on your configuration, so start with a focused set — the defaults (`bark`, `fire_alarm`, `speech`, `yell`) plus a few of the safety labels above cover most needs — and expand from there. See the [full audio labelmap](https://github.com/blakeblackshear/frigate/blob/dev/audio-labelmap.txt) or the Frigate UI for every available type.
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Frequently-heard labels like `speech` can generate a lot of events, and each event could save a snapshot and recording based on your configuration, so start with a focused set and expand from there. The defaults (`bark`, `fire_alarm`, `speech`, `yell`) plus a few of the safety labels above cover most needs. See the [full audio labelmap](https://github.com/blakeblackshear/frigate/blob/dev/audio-labelmap.txt) or the Frigate UI for every available type.
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:::
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### Audio Transcription
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Frigate supports fully local audio transcription using either `sherpa-onnx` or OpenAI's open-source Whisper models via `faster-whisper`. The goal of this feature is to support Semantic Search for `speech` audio events. Frigate is not intended to act as a continuous, fully-automatic speech transcription service — automatically transcribing all speech (or queuing many audio events for transcription) requires substantial CPU (or GPU) resources and is impractical on most systems. For this reason, transcriptions for events are initiated manually from the UI or the API rather than being run continuously in the background.
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Frigate supports fully local audio transcription using either `sherpa-onnx` or OpenAI's open-source Whisper models via `faster-whisper`. The goal of this feature is to support Semantic Search for `speech` audio events. Frigate is not intended to act as a continuous, fully-automatic speech transcription service. Automatically transcribing all speech (or queuing many audio events for transcription) requires substantial CPU (or GPU) resources and is impractical on most systems. For this reason, transcriptions for events are initiated manually from the UI or the API rather than being run continuously in the background.
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:::info
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