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docs for threshold
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@ -163,3 +163,17 @@ The average speed of your object as it moved through your zone is saved in Friga
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- The more accurate your real-world dimensions can be measured, the more accurate speed estimation will be. However, due to the way Frigate's tracking algorithm works, you may need to tweak the real-world distance values so that estimated speeds better match real-world speeds.
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- The more accurate your real-world dimensions can be measured, the more accurate speed estimation will be. However, due to the way Frigate's tracking algorithm works, you may need to tweak the real-world distance values so that estimated speeds better match real-world speeds.
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- Once an object leaves the zone, speed accuracy will likely decrease due to perspective distortion and misalignment with the calibrated area. Therefore, speed values will show as a zero through MQTT and will not be visible on the debug view when an object is outside of a speed tracking zone.
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- Once an object leaves the zone, speed accuracy will likely decrease due to perspective distortion and misalignment with the calibrated area. Therefore, speed values will show as a zero through MQTT and will not be visible on the debug view when an object is outside of a speed tracking zone.
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- The speeds are only an _estimation_ and are highly dependent on camera position, zone points, and real-world measurements. This feature should not be used for law enforcement.
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- The speeds are only an _estimation_ and are highly dependent on camera position, zone points, and real-world measurements. This feature should not be used for law enforcement.
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### Speed Threshold
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Zones can be configured with a minimum speed requirement, meaning an object must be moving at or above this speed to be considered inside the zone. Zone `distances` must be defined as described above.
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```yaml
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cameras:
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name_of_your_camera:
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zones:
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sidewalk:
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coordinates: ...
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distances: ...
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speed_threshold: 20 # unit is in kph or mph, depending on how unit_system is set (see above)
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```
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