Debug replay (#22212)
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* debug replay implementation

* fix masks after dev rebase

* fix squash merge issues

* fix

* fix

* fix

* no need to write debug replay camera to config

* camera and filter button and dropdown

* add filters

* add ability to edit motion and object config for debug replay

* add debug draw overlay to debug replay

* add guard to prevent crash when camera is no longer in camera_states

* fix overflow due to radix absolutely positioned elements

* increase number of messages

* ensure deep_merge replaces existing list values when override is true

* add back button

* add debug replay to explore and review menus

* clean up

* clean up

* update instructions to prevent exposing exception info

* fix typing

* refactor output logic

* refactor with helper function

* move init to function for consistency
This commit is contained in:
Josh Hawkins
2026-03-04 10:07:34 -06:00
committed by GitHub
parent 5e7d426768
commit 95956a690b
68 changed files with 4572 additions and 519 deletions
+10 -6
View File
@@ -26,7 +26,7 @@ type useCameraActivityReturn = {
};
export function useCameraActivity(
camera: CameraConfig,
camera: CameraConfig | undefined,
revalidateOnFocus: boolean = true,
): useCameraActivityReturn {
const { data: config } = useSWR<FrigateConfig>("config", {
@@ -47,7 +47,7 @@ export function useCameraActivity(
// init camera activity
const { payload: updatedCameraState } = useInitialCameraState(
camera.name,
camera?.name ?? "",
revalidateOnFocus,
);
useEffect(() => {
@@ -60,7 +60,7 @@ export function useCameraActivity(
const memoizedAudioState = useDeepMemo(updatedAudioState);
useEffect(() => {
if (memoizedAudioState) {
if (memoizedAudioState && camera?.name) {
setAudioDetections(memoizedAudioState[camera.name]);
}
}, [memoizedAudioState, camera]);
@@ -72,8 +72,8 @@ export function useCameraActivity(
[objects],
);
const { payload: cameraEnabled } = useEnabledState(camera.name);
const { payload: detectingMotion } = useMotionActivity(camera.name);
const { payload: cameraEnabled } = useEnabledState(camera?.name ?? "");
const { payload: detectingMotion } = useMotionActivity(camera?.name ?? "");
const { payload: event } = useFrigateEvents();
const updatedEvent = useDeepMemo(event);
@@ -91,7 +91,7 @@ export function useCameraActivity(
return;
}
if (updatedEvent.after.camera !== camera.name) {
if (!camera?.name || updatedEvent.after.camera !== camera.name) {
return;
}
@@ -158,6 +158,10 @@ export function useCameraActivity(
return false;
}
if (!camera?.name) {
return false;
}
return (
cameras[camera.name]?.camera_fps == 0 && stats["service"].uptime > 60
);