Debug replay (#22212)
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* debug replay implementation

* fix masks after dev rebase

* fix squash merge issues

* fix

* fix

* fix

* no need to write debug replay camera to config

* camera and filter button and dropdown

* add filters

* add ability to edit motion and object config for debug replay

* add debug draw overlay to debug replay

* add guard to prevent crash when camera is no longer in camera_states

* fix overflow due to radix absolutely positioned elements

* increase number of messages

* ensure deep_merge replaces existing list values when override is true

* add back button

* add debug replay to explore and review menus

* clean up

* clean up

* update instructions to prevent exposing exception info

* fix typing

* refactor output logic

* refactor with helper function

* move init to function for consistency
This commit is contained in:
Josh Hawkins
2026-03-04 10:07:34 -06:00
committed by GitHub
parent 5e7d426768
commit 95956a690b
68 changed files with 4572 additions and 519 deletions
@@ -44,6 +44,30 @@ const motion: SectionConfigOverrides = {
camera: {
restartRequired: ["frame_height"],
},
replay: {
restartRequired: [],
fieldOrder: [
"threshold",
"contour_area",
"lightning_threshold",
"improve_contrast",
],
fieldGroups: {
sensitivity: ["threshold", "contour_area"],
algorithm: ["improve_contrast"],
},
hiddenFields: [
"enabled",
"enabled_in_config",
"mask",
"raw_mask",
"mqtt_off_delay",
"delta_alpha",
"frame_alpha",
"frame_height",
],
advancedFields: ["lightning_threshold"],
},
};
export default motion;
@@ -99,6 +99,28 @@ const objects: SectionConfigOverrides = {
camera: {
restartRequired: [],
},
replay: {
restartRequired: [],
fieldOrder: ["track", "filters"],
fieldGroups: {
tracking: ["track"],
filtering: ["filters"],
},
hiddenFields: [
"enabled_in_config",
"alert",
"detect",
"mask",
"raw_mask",
"genai",
"genai.enabled_in_config",
"filters.*.mask",
"filters.*.raw_mask",
"filters.mask",
"filters.raw_mask",
],
advancedFields: [],
},
};
export default objects;
@@ -4,4 +4,5 @@ export type SectionConfigOverrides = {
base?: SectionConfig;
global?: Partial<SectionConfig>;
camera?: Partial<SectionConfig>;
replay?: Partial<SectionConfig>;
};