Debug replay (#22212)
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* debug replay implementation

* fix masks after dev rebase

* fix squash merge issues

* fix

* fix

* fix

* no need to write debug replay camera to config

* camera and filter button and dropdown

* add filters

* add ability to edit motion and object config for debug replay

* add debug draw overlay to debug replay

* add guard to prevent crash when camera is no longer in camera_states

* fix overflow due to radix absolutely positioned elements

* increase number of messages

* ensure deep_merge replaces existing list values when override is true

* add back button

* add debug replay to explore and review menus

* clean up

* clean up

* update instructions to prevent exposing exception info

* fix typing

* refactor output logic

* refactor with helper function

* move init to function for consistency
This commit is contained in:
Josh Hawkins
2026-03-04 10:07:34 -06:00
committed by GitHub
parent 5e7d426768
commit 95956a690b
68 changed files with 4572 additions and 519 deletions
+5 -4
View File
@@ -26,7 +26,8 @@ export default function CameraImage({
const containerRef = useRef<HTMLDivElement | null>(null);
const imgRef = useRef<HTMLImageElement | null>(null);
const { name } = config ? config.cameras[camera] : "";
const cameraConfig = config?.cameras?.[camera];
const { name } = cameraConfig ?? { name: camera };
const { payload: enabledState } = useEnabledState(camera);
const enabled = enabledState ? enabledState === "ON" : true;
@@ -34,15 +35,15 @@ export default function CameraImage({
useResizeObserver(containerRef);
const requestHeight = useMemo(() => {
if (!config || containerHeight == 0) {
if (!cameraConfig || containerHeight == 0) {
return 360;
}
return Math.min(
config.cameras[camera].detect.height,
cameraConfig.detect.height,
Math.round(containerHeight * (isDesktop ? 1.1 : 1.25)),
);
}, [config, camera, containerHeight]);
}, [cameraConfig, containerHeight]);
const [isPortraitImage, setIsPortraitImage] = useState(false);