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Debug replay (#22212)
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* debug replay implementation * fix masks after dev rebase * fix squash merge issues * fix * fix * fix * no need to write debug replay camera to config * camera and filter button and dropdown * add filters * add ability to edit motion and object config for debug replay * add debug draw overlay to debug replay * add guard to prevent crash when camera is no longer in camera_states * fix overflow due to radix absolutely positioned elements * increase number of messages * ensure deep_merge replaces existing list values when override is true * add back button * add debug replay to explore and review menus * clean up * clean up * update instructions to prevent exposing exception info * fix typing * refactor output logic * refactor with helper function * move init to function for consistency
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@@ -26,7 +26,8 @@ export default function CameraImage({
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const containerRef = useRef<HTMLDivElement | null>(null);
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const imgRef = useRef<HTMLImageElement | null>(null);
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const { name } = config ? config.cameras[camera] : "";
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const cameraConfig = config?.cameras?.[camera];
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const { name } = cameraConfig ?? { name: camera };
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const { payload: enabledState } = useEnabledState(camera);
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const enabled = enabledState ? enabledState === "ON" : true;
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@@ -34,15 +35,15 @@ export default function CameraImage({
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useResizeObserver(containerRef);
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const requestHeight = useMemo(() => {
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if (!config || containerHeight == 0) {
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if (!cameraConfig || containerHeight == 0) {
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return 360;
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}
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return Math.min(
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config.cameras[camera].detect.height,
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cameraConfig.detect.height,
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Math.round(containerHeight * (isDesktop ? 1.1 : 1.25)),
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);
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}, [config, camera, containerHeight]);
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}, [cameraConfig, containerHeight]);
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const [isPortraitImage, setIsPortraitImage] = useState(false);
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