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Debug replay (#22212)
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* debug replay implementation * fix masks after dev rebase * fix squash merge issues * fix * fix * fix * no need to write debug replay camera to config * camera and filter button and dropdown * add filters * add ability to edit motion and object config for debug replay * add debug draw overlay to debug replay * add guard to prevent crash when camera is no longer in camera_states * fix overflow due to radix absolutely positioned elements * increase number of messages * ensure deep_merge replaces existing list values when override is true * add back button * add debug replay to explore and review menus * clean up * clean up * update instructions to prevent exposing exception info * fix typing * refactor output logic * refactor with helper function * move init to function for consistency
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{
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"title": "Debug Replay",
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"description": "Replay camera recordings for debugging. The object list shows a time-delayed summary of detected objects and the Messages tab shows a stream of Frigate's internal messages from the replay footage.",
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"websocket_messages": "Messages",
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"dialog": {
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"title": "Start Debug Replay",
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"description": "Create a temporary replay camera that loops historical footage for debugging object detection and tracking issues. The replay camera will have the same detection configuration as the source camera. Choose a time range to begin.",
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"camera": "Source Camera",
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"timeRange": "Time Range",
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"preset": {
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"1m": "Last 1 Minute",
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"5m": "Last 5 Minutes",
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"timeline": "From Timeline",
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"custom": "Custom"
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},
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"startButton": "Start Replay",
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"selectFromTimeline": "Select",
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"starting": "Starting replay...",
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"startLabel": "Start",
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"endLabel": "End",
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"toast": {
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"success": "Debug replay started successfully",
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"error": "Failed to start debug replay: {{error}}",
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"alreadyActive": "A replay session is already active",
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"stopped": "Debug replay stopped",
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"stopError": "Failed to stop debug replay: {{error}}",
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"goToReplay": "Go to Replay"
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}
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},
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"page": {
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"noSession": "No Active Replay Session",
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"noSessionDesc": "Start a debug replay from the History view by clicking the Debug Replay button in the toolbar.",
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"goToRecordings": "Go to History",
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"sourceCamera": "Source Camera",
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"replayCamera": "Replay Camera",
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"initializingReplay": "Initializing replay...",
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"stoppingReplay": "Stopping replay...",
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"stopReplay": "Stop Replay",
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"confirmStop": {
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"title": "Stop Debug Replay?",
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"description": "This will stop the replay session and clean up all temporary data. Are you sure?",
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"confirm": "Stop Replay",
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"cancel": "Cancel"
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},
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"activity": "Activity",
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"objects": "Object List",
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"audioDetections": "Audio Detections",
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"noActivity": "No activity detected",
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"activeTracking": "Active tracking",
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"noActiveTracking": "No active tracking",
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"configuration": "Configuration",
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"configurationDesc": "Fine tune motion detection and object tracking settings for the debug replay camera. No changes are saved to your Frigate configuration file."
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}
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}
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