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Debug replay (#22212)
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* debug replay implementation * fix masks after dev rebase * fix squash merge issues * fix * fix * fix * no need to write debug replay camera to config * camera and filter button and dropdown * add filters * add ability to edit motion and object config for debug replay * add debug draw overlay to debug replay * add guard to prevent crash when camera is no longer in camera_states * fix overflow due to radix absolutely positioned elements * increase number of messages * ensure deep_merge replaces existing list values when override is true * add back button * add debug replay to explore and review menus * clean up * clean up * update instructions to prevent exposing exception info * fix typing * refactor output logic * refactor with helper function * move init to function for consistency
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@@ -16,7 +16,7 @@ from frigate.config import (
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SnapshotsConfig,
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UIConfig,
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)
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from frigate.const import CLIPS_DIR, THUMB_DIR
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from frigate.const import CLIPS_DIR, REPLAY_CAMERA_PREFIX, THUMB_DIR
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from frigate.detectors.detector_config import ModelConfig
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from frigate.review.types import SeverityEnum
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from frigate.util.builtin import sanitize_float
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@@ -621,6 +621,9 @@ class TrackedObject:
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if not self.camera_config.name:
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return
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if self.camera_config.name.startswith(REPLAY_CAMERA_PREFIX):
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return
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directory = os.path.join(THUMB_DIR, self.camera_config.name)
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if not os.path.exists(directory):
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