Debug replay (#22212)
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* debug replay implementation

* fix masks after dev rebase

* fix squash merge issues

* fix

* fix

* fix

* no need to write debug replay camera to config

* camera and filter button and dropdown

* add filters

* add ability to edit motion and object config for debug replay

* add debug draw overlay to debug replay

* add guard to prevent crash when camera is no longer in camera_states

* fix overflow due to radix absolutely positioned elements

* increase number of messages

* ensure deep_merge replaces existing list values when override is true

* add back button

* add debug replay to explore and review menus

* clean up

* clean up

* update instructions to prevent exposing exception info

* fix typing

* refactor output logic

* refactor with helper function

* move init to function for consistency
This commit is contained in:
Josh Hawkins
2026-03-04 10:07:34 -06:00
committed by GitHub
parent 5e7d426768
commit 95956a690b
68 changed files with 4572 additions and 519 deletions
+4 -1
View File
@@ -16,7 +16,7 @@ from frigate.config import (
SnapshotsConfig,
UIConfig,
)
from frigate.const import CLIPS_DIR, THUMB_DIR
from frigate.const import CLIPS_DIR, REPLAY_CAMERA_PREFIX, THUMB_DIR
from frigate.detectors.detector_config import ModelConfig
from frigate.review.types import SeverityEnum
from frigate.util.builtin import sanitize_float
@@ -621,6 +621,9 @@ class TrackedObject:
if not self.camera_config.name:
return
if self.camera_config.name.startswith(REPLAY_CAMERA_PREFIX):
return
directory = os.path.join(THUMB_DIR, self.camera_config.name)
if not os.path.exists(directory):