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Debug replay (#22212)
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* debug replay implementation * fix masks after dev rebase * fix squash merge issues * fix * fix * fix * no need to write debug replay camera to config * camera and filter button and dropdown * add filters * add ability to edit motion and object config for debug replay * add debug draw overlay to debug replay * add guard to prevent crash when camera is no longer in camera_states * fix overflow due to radix absolutely positioned elements * increase number of messages * ensure deep_merge replaces existing list values when override is true * add back button * add debug replay to explore and review menus * clean up * clean up * update instructions to prevent exposing exception info * fix typing * refactor output logic * refactor with helper function * move init to function for consistency
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@@ -690,9 +690,13 @@ class TrackedObjectProcessor(threading.Thread):
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self.create_camera_state(camera)
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elif "remove" in updated_topics:
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for camera in updated_topics["remove"]:
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camera_state = self.camera_states[camera]
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camera_state.shutdown()
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removed_camera_state = self.camera_states[camera]
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removed_camera_state.shutdown()
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self.camera_states.pop(camera)
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self.camera_activity.pop(camera, None)
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self.last_motion_detected.pop(camera, None)
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self.requestor.send_data(UPDATE_CAMERA_ACTIVITY, self.camera_activity)
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# manage camera disabled state
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for camera, config in self.config.cameras.items():
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@@ -700,6 +704,10 @@ class TrackedObjectProcessor(threading.Thread):
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continue
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current_enabled = config.enabled
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camera_state = self.camera_states.get(camera)
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if camera_state is None:
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continue
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camera_state = self.camera_states[camera]
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if camera_state.prev_enabled and not current_enabled:
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@@ -752,7 +760,11 @@ class TrackedObjectProcessor(threading.Thread):
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except queue.Empty:
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continue
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if not self.config.cameras[camera].enabled:
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camera_config = self.config.cameras.get(camera)
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if camera_config is None:
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continue
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if not camera_config.enabled:
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logger.debug(f"Camera {camera} disabled, skipping update")
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continue
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