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Debug replay (#22212)
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* debug replay implementation * fix masks after dev rebase * fix squash merge issues * fix * fix * fix * no need to write debug replay camera to config * camera and filter button and dropdown * add filters * add ability to edit motion and object config for debug replay * add debug draw overlay to debug replay * add guard to prevent crash when camera is no longer in camera_states * fix overflow due to radix absolutely positioned elements * increase number of messages * ensure deep_merge replaces existing list values when override is true * add back button * add debug replay to explore and review menus * clean up * clean up * update instructions to prevent exposing exception info * fix typing * refactor output logic * refactor with helper function * move init to function for consistency
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@@ -151,6 +151,22 @@ class TestConfig(unittest.TestCase):
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frigate_config = FrigateConfig(**config)
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assert "dog" in frigate_config.cameras["back"].objects.track
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def test_deep_merge_override_replaces_list_values(self):
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base = {"objects": {"track": ["person", "face"]}}
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update = {"objects": {"track": ["person"]}}
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merged = deep_merge(base, update, override=True)
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assert merged["objects"]["track"] == ["person"]
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def test_deep_merge_merge_lists_still_appends(self):
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base = {"track": ["person"]}
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update = {"track": ["face"]}
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merged = deep_merge(base, update, override=True, merge_lists=True)
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assert merged["track"] == ["person", "face"]
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def test_override_birdseye(self):
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config = {
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"mqtt": {"host": "mqtt"},
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