Debug replay (#22212)
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* debug replay implementation

* fix masks after dev rebase

* fix squash merge issues

* fix

* fix

* fix

* no need to write debug replay camera to config

* camera and filter button and dropdown

* add filters

* add ability to edit motion and object config for debug replay

* add debug draw overlay to debug replay

* add guard to prevent crash when camera is no longer in camera_states

* fix overflow due to radix absolutely positioned elements

* increase number of messages

* ensure deep_merge replaces existing list values when override is true

* add back button

* add debug replay to explore and review menus

* clean up

* clean up

* update instructions to prevent exposing exception info

* fix typing

* refactor output logic

* refactor with helper function

* move init to function for consistency
This commit is contained in:
Josh Hawkins
2026-03-04 10:07:34 -06:00
committed by GitHub
parent 5e7d426768
commit 95956a690b
68 changed files with 4572 additions and 519 deletions
+7 -3
View File
@@ -420,7 +420,8 @@ class BirdsEyeFrameManager:
[
cam
for cam, cam_data in self.cameras.items()
if self.config.cameras[cam].birdseye.enabled
if cam in self.config.cameras
and self.config.cameras[cam].birdseye.enabled
and self.config.cameras[cam].enabled_in_config
and self.config.cameras[cam].enabled
and cam_data["last_active_frame"] > 0
@@ -723,8 +724,11 @@ class BirdsEyeFrameManager:
Update birdseye for a specific camera with new frame data.
Returns (frame_changed, layout_changed) to indicate if the frame or layout changed.
"""
# don't process if birdseye is disabled for this camera
camera_config = self.config.cameras[camera]
# don't process if camera was removed or birdseye is disabled
camera_config = self.config.cameras.get(camera)
if camera_config is None:
return False, False
force_update = False
# disabling birdseye is a little tricky