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Debug replay (#22212)
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* debug replay implementation * fix masks after dev rebase * fix squash merge issues * fix * fix * fix * no need to write debug replay camera to config * camera and filter button and dropdown * add filters * add ability to edit motion and object config for debug replay * add debug draw overlay to debug replay * add guard to prevent crash when camera is no longer in camera_states * fix overflow due to radix absolutely positioned elements * increase number of messages * ensure deep_merge replaces existing list values when override is true * add back button * add debug replay to explore and review menus * clean up * clean up * update instructions to prevent exposing exception info * fix typing * refactor output logic * refactor with helper function * move init to function for consistency
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@@ -7,6 +7,7 @@ from typing import Dict
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from frigate.comms.events_updater import EventEndPublisher, EventUpdateSubscriber
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from frigate.config import FrigateConfig
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from frigate.config.classification import ObjectClassificationType
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from frigate.const import REPLAY_CAMERA_PREFIX
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from frigate.events.types import EventStateEnum, EventTypeEnum
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from frigate.models import Event
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from frigate.util.builtin import to_relative_box
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@@ -146,7 +147,9 @@ class EventProcessor(threading.Thread):
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if should_update_db(self.events_in_process[event_data["id"]], event_data):
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updated_db = True
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camera_config = self.config.cameras[camera]
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camera_config = self.config.cameras.get(camera)
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if camera_config is None:
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return
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width = camera_config.detect.width
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height = camera_config.detect.height
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first_detector = list(self.config.detectors.values())[0]
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@@ -283,6 +286,10 @@ class EventProcessor(threading.Thread):
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def handle_external_detection(
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self, event_type: EventStateEnum, event_data: Event
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) -> None:
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# Skip replay cameras
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if event_data.get("camera", "").startswith(REPLAY_CAMERA_PREFIX):
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return
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if event_type == EventStateEnum.start:
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event = {
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Event.id: event_data["id"],
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