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Debug replay (#22212)
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* debug replay implementation * fix masks after dev rebase * fix squash merge issues * fix * fix * fix * no need to write debug replay camera to config * camera and filter button and dropdown * add filters * add ability to edit motion and object config for debug replay * add debug draw overlay to debug replay * add guard to prevent crash when camera is no longer in camera_states * fix overflow due to radix absolutely positioned elements * increase number of messages * ensure deep_merge replaces existing list values when override is true * add back button * add debug replay to explore and review menus * clean up * clean up * update instructions to prevent exposing exception info * fix typing * refactor output logic * refactor with helper function * move init to function for consistency
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@@ -421,7 +421,9 @@ class EmbeddingMaintainer(threading.Thread):
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if self.config.semantic_search.enabled:
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self.embeddings.update_stats()
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camera_config = self.config.cameras[camera]
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camera_config = self.config.cameras.get(camera)
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if camera_config is None:
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return
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# no need to process updated objects if no processors are active
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if len(self.realtime_processors) == 0 and len(self.post_processors) == 0:
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@@ -639,7 +641,10 @@ class EmbeddingMaintainer(threading.Thread):
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if not camera or camera not in self.config.cameras:
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return
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camera_config = self.config.cameras[camera]
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camera_config = self.config.cameras.get(camera)
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if camera_config is None:
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return
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dedicated_lpr_enabled = (
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camera_config.type == CameraTypeEnum.lpr
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and "license_plate" not in camera_config.objects.track
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