Debug replay (#22212)
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* debug replay implementation

* fix masks after dev rebase

* fix squash merge issues

* fix

* fix

* fix

* no need to write debug replay camera to config

* camera and filter button and dropdown

* add filters

* add ability to edit motion and object config for debug replay

* add debug draw overlay to debug replay

* add guard to prevent crash when camera is no longer in camera_states

* fix overflow due to radix absolutely positioned elements

* increase number of messages

* ensure deep_merge replaces existing list values when override is true

* add back button

* add debug replay to explore and review menus

* clean up

* clean up

* update instructions to prevent exposing exception info

* fix typing

* refactor output logic

* refactor with helper function

* move init to function for consistency
This commit is contained in:
Josh Hawkins
2026-03-04 10:07:34 -06:00
committed by GitHub
parent 5e7d426768
commit 95956a690b
68 changed files with 4572 additions and 519 deletions
+7 -2
View File
@@ -421,7 +421,9 @@ class EmbeddingMaintainer(threading.Thread):
if self.config.semantic_search.enabled:
self.embeddings.update_stats()
camera_config = self.config.cameras[camera]
camera_config = self.config.cameras.get(camera)
if camera_config is None:
return
# no need to process updated objects if no processors are active
if len(self.realtime_processors) == 0 and len(self.post_processors) == 0:
@@ -639,7 +641,10 @@ class EmbeddingMaintainer(threading.Thread):
if not camera or camera not in self.config.cameras:
return
camera_config = self.config.cameras[camera]
camera_config = self.config.cameras.get(camera)
if camera_config is None:
return
dedicated_lpr_enabled = (
camera_config.type == CameraTypeEnum.lpr
and "license_plate" not in camera_config.objects.track