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Debug replay (#22212)
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* debug replay implementation * fix masks after dev rebase * fix squash merge issues * fix * fix * fix * no need to write debug replay camera to config * camera and filter button and dropdown * add filters * add ability to edit motion and object config for debug replay * add debug draw overlay to debug replay * add guard to prevent crash when camera is no longer in camera_states * fix overflow due to radix absolutely positioned elements * increase number of messages * ensure deep_merge replaces existing list values when override is true * add back button * add debug replay to explore and review menus * clean up * clean up * update instructions to prevent exposing exception info * fix typing * refactor output logic * refactor with helper function * move init to function for consistency
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@@ -43,7 +43,7 @@ class ZmqProxy:
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def stop(self) -> None:
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# destroying the context will tell the proxy to stop
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self.context.destroy()
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self.context.destroy(linger=0)
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self.runner.join()
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@@ -66,8 +66,8 @@ class Publisher(Generic[T]):
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self.socket.send_string(f"{self.topic}{sub_topic} {json.dumps(payload)}")
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def stop(self) -> None:
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self.socket.close()
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self.context.destroy()
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self.socket.close(linger=0)
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self.context.destroy(linger=0)
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class Subscriber(Generic[T]):
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@@ -96,8 +96,8 @@ class Subscriber(Generic[T]):
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return self._return_object("", None)
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def stop(self) -> None:
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self.socket.close()
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self.context.destroy()
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self.socket.close(linger=0)
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self.context.destroy(linger=0)
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def _return_object(self, topic: str, payload: T | None) -> T | None:
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return payload
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