Use Job infrastructure for Debug Replay (#23099)
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* use ReplayState enum

* extract shared ffmpeg progress helper

* make start call non-blocking with worker thread

* expose replay state on status endpoint and return 202 from start

* cancel in-flight ffmpeg when stop is called during preparation

* add replay i18n strings for preparing and error states

* show status in replay UI

* navigate immediately on 202 from debug replay menus and dialog

* remove unused

* simplify to use Job infrastructure

* tests

* cleanup and tweaks

* fetch schema

* update api spec

* formatting

* fix e2e test

* mypy

* clean up

* formatting

* fix

* fix test

* don't try to show camera image until status reports ready

* simplify loading logic

* fix race in latest_frame on debug replay shutdown

* remove toast when successfully stopping

it gets hidden almost immediately
This commit is contained in:
Josh Hawkins
2026-05-03 14:54:20 -06:00
committed by GitHub
parent 5bc15d4aa9
commit 814c497bef
19 changed files with 1767 additions and 440 deletions
@@ -209,10 +209,7 @@ export default function DebugReplayDialog({
end_time: range.before,
})
.then((response) => {
if (response.status === 200) {
toast.success(t("dialog.toast.success"), {
position: "top-center",
});
if (response.status === 202 || response.status === 200) {
setMode("none");
setRange(undefined);
navigate("/replay");
@@ -262,10 +262,7 @@ export default function MobileReviewSettingsDrawer({
end_time: debugReplayRange.before,
});
if (response.status === 200) {
toast.success(t("dialog.toast.success", { ns: "views/replay" }), {
position: "top-center",
});
if (response.status === 202 || response.status === 200) {
setDebugReplayMode("none");
setDebugReplayRange(undefined);
setDrawerMode("none");