From 38838a2e7b055c764c087f71344916736ef61190 Mon Sep 17 00:00:00 2001 From: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com> Date: Sun, 31 May 2026 07:43:35 -0500 Subject: [PATCH] improve tips --- docs/docs/configuration/review.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/docs/docs/configuration/review.md b/docs/docs/configuration/review.md index 5288a502fc..399bfdf860 100644 --- a/docs/docs/configuration/review.md +++ b/docs/docs/configuration/review.md @@ -183,9 +183,8 @@ Frigate's main use case is to record and surface tracked objects, so Motion Sear Motion Search analyzes the saved recordings on demand rather than reading a pre-built index, so a search over a long range takes longer than browsing Motion Previews. Cost scales mainly with how much footage has to be examined: segments with no recorded motion in your ROI are skipped using the stored motion heatmap (shown as "segments skipped" in the status panel), so a quiet range finishes quickly while a busy one takes longer. -To keep searches fast: +To increase the speed of searches: -- Keep the time range focused. -- Draw a tight ROI. -- Keep Frame Skip high. +- Draw a tight ROI. Because **Minimum Change Area** is measured as a percentage of the region you draw, a tight ROI around where you expect the change makes the object fill a larger share of the area, so it clears the threshold more easily. A loose ROI makes the same object a small fraction of the region, so it can fall below the threshold and be missed — forcing you to lower Minimum Change Area, which lets in more noise. +- Keep Frame Skip high. A higher value samples fewer frames and speeds up the search considerably, while still landing within a few seconds of when the motion or object appeared — close enough to seek to in the recording. Only lower it when you need to pinpoint the exact frame something appears or disappears. - Use Parallel mode to shorten wall-clock time on multi-core systems, at the cost of higher CPU usage while it runs.