* add weblate to contributing docs

* show vertex points in dialog only in motion search
This commit is contained in:
Josh Hawkins 2026-03-20 12:00:28 -05:00 committed by GitHub
parent 23820718ee
commit 34a06ac77b
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 30 additions and 18 deletions

View File

@ -122,6 +122,17 @@ docs/ # Documentation site
migrations/ # Database migrations migrations/ # Database migrations
``` ```
## Translations
Frigate uses [Weblate](https://hosted.weblate.org/projects/frigate-nvr/) for managing language translations. If you'd like to help translate Frigate into your language:
1. Visit the [Frigate project on Weblate](https://hosted.weblate.org/projects/frigate-nvr/).
2. Create an account or log in.
3. Browse the available languages and select the one you'd like to contribute to, or request a new language.
4. Translate strings directly in the Weblate interface — no code changes or pull requests needed.
Translation contributions through Weblate are automatically synced to the repository. Please do not submit pull requests for translation changes — use Weblate instead so that translations are properly tracked and coordinated.
## Resources ## Resources
- [Documentation](https://docs.frigate.video) - [Documentation](https://docs.frigate.video)

View File

@ -372,24 +372,25 @@ export default function MotionSearchROICanvas({
/> />
)} )}
{/* Vertex points */} {/* Vertex points (only shown in interactive/dialog mode) */}
{scaledPoints.map((point, index) => ( {isInteractive &&
<Circle scaledPoints.map((point, index) => (
key={index} <Circle
name={`point-${index}`} key={index}
x={point[0]} name={`point-${index}`}
y={point[1]} x={point[0]}
radius={vertexRadius} y={point[1]}
fill={polygonColorString} radius={vertexRadius}
stroke="white" fill={polygonColorString}
strokeWidth={2} stroke="white"
draggable={!isDrawing && isInteractive} strokeWidth={2}
onDragMove={(e) => handlePointDragMove(e, index)} draggable={!isDrawing}
onMouseOver={(e) => handleMouseOverPoint(e, index)} onDragMove={(e) => handlePointDragMove(e, index)}
onMouseOut={(e) => handleMouseOutPoint(e, index)} onMouseOver={(e) => handleMouseOverPoint(e, index)}
onContextMenu={(e) => handleContextMenu(e, index)} onMouseOut={(e) => handleMouseOutPoint(e, index)}
/> onContextMenu={(e) => handleContextMenu(e, index)}
))} />
))}
</Layer> </Layer>
</Stage> </Stage>
)} )}