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Revert "fix: motion dot outside zoom transform, fix activeMotion logic"
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@ -176,7 +176,9 @@ export function useCameraActivity(
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enabled: isCameraEnabled,
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activeTracking: isCameraEnabled ? hasActiveObjects : false,
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activeMotion: isCameraEnabled
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? updatedCameraState?.motion === true || detectingMotion === "ON"
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? detectingMotion
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? detectingMotion === "ON"
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: updatedCameraState?.motion === true
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: false,
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objects: isCameraEnabled ? (objects ?? []) : [],
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audio_detections: isCameraEnabled ? (audioDetections ?? []) : [],
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@ -32,8 +32,6 @@ import { PlayerStats } from "@/components/player/PlayerStats";
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import { MdCircle } from "react-icons/md";
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import { useCameraActivity } from "@/hooks/use-camera-activity";
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import { Skeleton } from "@/components/ui/skeleton";
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import { MdCircle } from "react-icons/md";
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import { useCameraActivity } from "@/hooks/use-camera-activity";
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import { isEqual } from "lodash";
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import useSWR from "swr";
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@ -1083,8 +1081,9 @@ const BirdseyeLivePlayerGridItem = React.forwardRef<
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},
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);
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// Separate component so useCameraActivity can be called as a hook (no hooks in loops).
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// Rendered outside the zoom transform div so it doesn't scale with the camera zoom.
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// Separate component so it can call useCameraActivity as a hook (no hooks in loops).
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// Direct WS subscription guarantees the dot reacts to motion changes in real-time
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// without relying on an intermediate callback → parent-state chain.
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function CameraMotionDot({
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camera,
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autoLive,
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@ -1096,7 +1095,7 @@ function CameraMotionDot({
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if (autoLive === false || offline || !activeMotion) return null;
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return (
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<div className="absolute right-2 top-2 z-40">
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<MdCircle className="size-2 animate-pulse text-danger drop-shadow-md" />
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<MdCircle className="mr-2 size-2 animate-pulse text-danger shadow-danger drop-shadow-md" />
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</div>
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);
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}
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