From 2f3c79e73fb38c05ae4f448056da7c7eddae0810 Mon Sep 17 00:00:00 2001 From: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com> Date: Fri, 5 Jun 2026 18:08:42 -0500 Subject: [PATCH] language tweak --- docs/docs/configuration/audio_detectors.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/docs/configuration/audio_detectors.md b/docs/docs/configuration/audio_detectors.md index c299ba8abd..c8c3ada9d4 100644 --- a/docs/docs/configuration/audio_detectors.md +++ b/docs/docs/configuration/audio_detectors.md @@ -174,7 +174,7 @@ Some labels cover several related sounds: `yell` is triggered by shouting, yelli :::tip -Each label you listen for adds CPU work and can generate more events, so start with a focused set — the defaults (`bark`, `fire_alarm`, `speech`, `yell`) plus a few of the safety labels above cover most needs — and expand from there. See the [full audio labelmap](https://github.com/blakeblackshear/frigate/blob/dev/audio-labelmap.txt) or the Frigate UI for every available type. +Frequently-heard labels like `speech` can generate a lot of events, and each event could save a snapshot and recording based on your configuration, so start with a focused set — the defaults (`bark`, `fire_alarm`, `speech`, `yell`) plus a few of the safety labels above cover most needs — and expand from there. See the [full audio labelmap](https://github.com/blakeblackshear/frigate/blob/dev/audio-labelmap.txt) or the Frigate UI for every available type. :::