Implement UI for managing multiple models (#24023)

* Implement hardware detection and UI management

* Cleanup Frigate+ detection

* Don't count model as changed

* Fixes for audio map error

* Add descriptions

* Enforce that all model must exist

* Fix hardware picking

* Docs fixes

* WebUI cleanup

* Cleanup handling of scenes

* UI refinement

* Cleanup recommended UI

* test fixews
This commit is contained in:
Nicolas Mowen
2026-09-12 07:30:04 -06:00
parent 3f20209339
commit 27a40a507b
59 changed files with 2554 additions and 2587 deletions
+20
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@@ -220,6 +220,26 @@ export function buildOverrides(
) {
return undefined;
}
// Same-length arrays get compared element by element rather than by
// identity, so an item carrying an explicit null where the base simply
// omits the key does not read as a change. `/api/config` serializes with
// exclude_none, so every nullable field a form materializes would
// otherwise look edited the moment the page opens.
if (Array.isArray(base) && base.length === current.length) {
const baseItems = base;
const defaultItems = Array.isArray(defaults) ? defaults : undefined;
const unchanged = current.every(
(item, index) =>
buildOverrides(item, baseItems[index], defaultItems?.[index]) ===
undefined,
);
if (unchanged) {
return undefined;
}
}
return current;
}
+62
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@@ -0,0 +1,62 @@
import { DetectionHardware } from "@/types/hardware";
// one detector per this many cameras, so the recommendation grows with the
// install without spawning a process per camera
const CAMERAS_PER_DETECTOR = 8;
export const MAX_DETECTORS = 8;
/** How many detectors to suggest for a model serving this many cameras. */
export function recommendedDetectorCount(cameraCount: number): number {
const scaled = Math.ceil(cameraCount / CAMERAS_PER_DETECTOR);
return Math.min(Math.max(scaled, 1), MAX_DETECTORS);
}
/** The hardware whose units cover every one of these device strings. */
export function hardwareForDevices(
hardware: DetectionHardware[],
devices: string[],
): DetectionHardware | undefined {
if (devices.length === 0) {
return undefined;
}
return hardware.find((entry) => {
const known = new Set(entry.units.map((unit) => unit.device));
return devices.every((device) => known.has(device));
});
}
/**
* A short summary of the hardware a model runs on.
*
* Repeating a device is how extra inference processes are configured, so the
* raw list reads as "openvino:NPU, openvino:NPU". Collapse it to a name and a
* count instead.
*/
export function summarizeDevices(
hardware: DetectionHardware[],
devices: string[],
): string | undefined {
if (devices.length === 0) {
return undefined;
}
const known = hardwareForDevices(hardware, devices);
if (known) {
return devices.length > 1
? `${known.name} (${devices.length})`
: known.name;
}
// hardware this system does not report, so fall back to the raw strings
const counts = new Map<string, number>();
devices.forEach((device) =>
counts.set(device, (counts.get(device) ?? 0) + 1),
);
return [...counts.entries()]
.map(([device, count]) => (count > 1 ? `${device} ×${count}` : device))
.join(", ");
}