Miscellaneous Fixes (#20989)
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* Include DB in safe mode config

Copy DB when going into safe mode to avoid creating a new one if a user has configured a separate location

* Fix documentation for example log module

* Set minimum duration for recording segments

Due to the inpoint logic, some recordings would get clipped on the end of the segment with a non-zero duration but not enough duration to include a frame. 100 ms is a safe value for any video that is 10fps or higher to have a frame

* Add docs to explain object assignment for classification

* Add warning for Intel GPU stats bug

Add warning with explanation on GPU stats page when all Intel GPU values are 0

* Update docs with creation instructions

* reset loading state when moving through events in tracking details

* disable pip on preview players

* Improve HLS handling for startPosition

The startPosition was incorrectly calculated assuming continuous recordings, when it needs to consider only some segments exist. This extracts that logic to a utility so all can use it.

---------

Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
This commit is contained in:
Nicolas Mowen
2025-11-21 15:40:58 -06:00
committed by GitHub
co-authored by Josh Hawkins
parent 3f9b153758
commit 224cbdc2d6
13 changed files with 293 additions and 114 deletions
@@ -2,7 +2,10 @@ import { Recording } from "@/types/record";
import { DynamicPlayback } from "@/types/playback";
import { PreviewController } from "../PreviewPlayer";
import { TimeRange, TrackingDetailsSequence } from "@/types/timeline";
import { calculateInpointOffset } from "@/utils/videoUtil";
import {
calculateInpointOffset,
calculateSeekPosition,
} from "@/utils/videoUtil";
type PlayerMode = "playback" | "scrubbing";
@@ -72,38 +75,20 @@ export class DynamicVideoController {
return;
}
if (
this.recordings.length == 0 ||
time < this.recordings[0].start_time ||
time > this.recordings[this.recordings.length - 1].end_time
) {
this.setNoRecording(true);
return;
}
if (this.playerMode != "playback") {
this.playerMode = "playback";
}
let seekSeconds = 0;
(this.recordings || []).every((segment) => {
// if the next segment is past the desired time, stop calculating
if (segment.start_time > time) {
return false;
}
const seekSeconds = calculateSeekPosition(
time,
this.recordings,
this.inpointOffset,
);
if (segment.end_time < time) {
seekSeconds += segment.end_time - segment.start_time;
return true;
}
seekSeconds +=
segment.end_time - segment.start_time - (segment.end_time - time);
return true;
});
// adjust for HLS inpoint offset
seekSeconds -= this.inpointOffset;
if (seekSeconds === undefined) {
this.setNoRecording(true);
return;
}
if (seekSeconds != 0) {
this.playerController.currentTime = seekSeconds;