From 1ea86f6cb20bda9a713f42cbfcf06175dfb46753 Mon Sep 17 00:00:00 2001 From: Blake Blackshear Date: Fri, 28 Apr 2023 07:13:05 -0500 Subject: [PATCH] tweak --- docs/docs/guides/stationary_objects.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/docs/guides/stationary_objects.md b/docs/docs/guides/stationary_objects.md index 7fc93b33b..5d45e58c5 100644 --- a/docs/docs/guides/stationary_objects.md +++ b/docs/docs/guides/stationary_objects.md @@ -17,7 +17,7 @@ Frigate is designed to track objects as they move and over-masking can prevent i :::info -Once a vehicle crosses the entrance into the parking area, that event will stay `In Progress` until it is no longer seen in the frame. Frigate is designed to have an event last as long as an object is visible in the frame, an event being `in progress` does not mean the event is being constantly recorded. You can define the recording behavior by adjusting the [recording retention settings](../configuration/record.md). +Once a vehicle crosses the entrance into the parking area, that event will stay `In Progress` until it is no longer seen in the frame. Frigate is designed to have an event last as long as an object is visible in the frame, an event being `In Progress` does not mean the event is being constantly recorded. You can define the recording behavior by adjusting the [recording retention settings](../configuration/record.md). :::