utility functions

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Josh Hawkins 2024-12-07 22:05:58 -06:00
parent 0b9c4c18dd
commit 15da15c7a6

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frigate/util/velocity.py Normal file
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import math
import numpy as np
unit_system = "imperial"
magnitude = "mph"
def create_ground_plane(zone_points, distances):
"""
Create a ground plane that accounts for perspective distortion using
real-world dimensions for each side of the zone.
:param zone_points: Array of zone corner points in pixel coordinates
[[x1, y1], [x2, y2], [x3, y3], [x4, y4]]
:param distances: Real-world dimensions ordered by top, bottom left, right
:return: Function that calculates real-world distance per pixel at any coordinate
"""
# Sort points by y coordinate to get top and bottom lines
sorted_points = zone_points[np.argsort(zone_points[:, 1])]
top_width, bottom_width, left_depth, right_depth = map(float, distances)
top_line = sorted_points[:2]
bottom_line = sorted_points[2:]
# Sort left to right for consistent indexing
top_line = top_line[np.argsort(top_line[:, 0])]
bottom_line = bottom_line[np.argsort(bottom_line[:, 0])]
# Calculate pixel lengths of each side
top_width_px = np.linalg.norm(top_line[1] - top_line[0])
bottom_width_px = np.linalg.norm(bottom_line[1] - bottom_line[0])
left_depth_px = np.linalg.norm(bottom_line[0] - top_line[0])
right_depth_px = np.linalg.norm(bottom_line[1] - top_line[1])
top_scale = top_width / top_width_px
bottom_scale = bottom_width / bottom_width_px
left_scale = left_depth / left_depth_px
right_scale = right_depth / right_depth_px
def distance_per_pixel(x, y):
"""
Calculate the real-world distance per pixel at a given (x, y) coordinate.
:param x: X-coordinate in the image
:param y: Y-coordinate in the image
:return: Real-world distance per pixel at the given (x, y) coordinate
"""
# Normalize x and y within the zone
x_norm = (x - top_line[0][0]) / (top_line[1][0] - top_line[0][0])
y_norm = (y - top_line[0][1]) / (bottom_line[0][1] - top_line[0][1])
# Interpolate scales horizontally and vertically
top_to_bottom_scale = top_scale + (bottom_scale - top_scale) * y_norm
left_to_right_scale = left_scale + (right_scale - left_scale) * x_norm
# Combine horizontal and vertical scales
return (top_to_bottom_scale + left_to_right_scale) / 2
return distance_per_pixel
def calculate_real_world_speed(
zone_contour,
distances,
velocity_pixels,
position,
camera_fps,
):
"""
Calculate the real-world speed of a tracked object, accounting for perspective,
directly from the zone string.
:param zone_contour: Array of absolute zone points
:param distances: Comma separated distances of each side, ordered by top, bottom, left, right
:param velocity_pixels: List of tuples representing velocity in pixels/frame
:param position: Current position of the object (x, y) in pixels
:param camera_width: Width of the camera frame in pixels
:param camera_height: Height of the camera frame in pixels
:return: speed in the specified unit system (m/s for metric, ft/s for imperial) and velocity direction
"""
ground_plane = create_ground_plane(zone_contour, distances)
if not isinstance(velocity_pixels, np.ndarray):
velocity_pixels = np.array(velocity_pixels)
avg_velocity_pixels = velocity_pixels.mean(axis=0)
# get the real-world distance per pixel at the object's current position and calculate real speed
scale = ground_plane(position[0], position[1])
speed_real = avg_velocity_pixels * scale * camera_fps
# euclidean speed in real-world units/second
speed_magnitude = np.linalg.norm(speed_real)
# movement direction
dx, dy = avg_velocity_pixels
angle = math.degrees(math.atan2(dy, dx))
if angle < 0:
angle += 360
if unit_system == "metric":
if magnitude == "kmh":
# Convert m/s to km/h
speed_magnitude *= 3.6
elif unit_system == "imperial":
if magnitude == "mph":
# Convert ft/s to mph
speed_magnitude *= 0.681818
return speed_magnitude, angle