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https://github.com/blakeblackshear/frigate.git
synced 2026-02-11 05:35:25 +03:00
konva tweaks
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2ce0c587e8
commit
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@ -5,7 +5,6 @@ import Konva from "konva";
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import type { KonvaEventObject } from "konva/lib/Node";
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import { Polygon, PolygonType } from "@/types/canvas";
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import { useApiHost } from "@/api";
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import { flattenPoints } from "@/utils/canvasUtil";
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type PolygonCanvasProps = {
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camera: string;
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@ -60,8 +59,69 @@ export function PolygonCanvas({
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return [stage.getPointerPosition()!.x, stage.getPointerPosition()!.y];
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};
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const addPointToPolygon = (polygon: Polygon, newPoint: number[]) => {
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const points = polygon.points;
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const [newPointX, newPointY] = newPoint;
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const updatedPoints = [...points];
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for (let i = 0; i < points.length; i++) {
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const [x1, y1] = points[i];
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const [x2, y2] = i === points.length - 1 ? points[0] : points[i + 1];
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if (
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(x1 <= newPointX && newPointX <= x2) ||
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(x2 <= newPointX && newPointX <= x1)
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) {
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if (
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(y1 <= newPointY && newPointY <= y2) ||
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(y2 <= newPointY && newPointY <= y1)
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) {
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const insertIndex = i + 1;
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updatedPoints.splice(insertIndex, 0, [newPointX, newPointY]);
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break;
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}
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}
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}
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return updatedPoints;
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};
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const isPointNearLineSegment = (
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polygon: Polygon,
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mousePos: number[],
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radius = 10,
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) => {
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const points = polygon.points;
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const [x, y] = mousePos;
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for (let i = 0; i < points.length; i++) {
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const [x1, y1] = points[i];
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const [x2, y2] = i === points.length - 1 ? points[0] : points[i + 1];
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const crossProduct = (x - x1) * (x2 - x1) + (y - y1) * (y2 - y1);
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if (crossProduct > 0) {
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const lengthSquared = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);
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const dot = (x - x1) * (x2 - x1) + (y - y1) * (y2 - y1);
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if (dot < 0 || dot > lengthSquared) {
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continue;
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}
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const lineSegmentDistance = Math.abs(
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((y2 - y1) * x - (x2 - x1) * y + x2 * y1 - y2 * x1) /
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Math.sqrt(Math.pow(y2 - y1, 2) + Math.pow(x2 - x1, 2)),
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);
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if (lineSegmentDistance <= radius) {
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const midPointX = (x1 + x2) / 2;
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const midPointY = (y1 + y2) / 2;
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return [midPointX, midPointY];
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}
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}
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}
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return null;
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};
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const isMouseOverFirstPoint = (polygon: Polygon, mousePos: number[]) => {
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if (!polygon || !polygon.points) {
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if (!polygon || !polygon.points || polygon.points.length < 1) {
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return false;
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}
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const [firstPoint] = polygon.points;
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@ -69,7 +129,7 @@ export function PolygonCanvas({
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mousePos[0] - firstPoint[0],
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mousePos[1] - firstPoint[1],
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);
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return distance < 15;
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return distance < 10;
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};
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const isMouseOverAnyPoint = (polygon: Polygon, mousePos: number[]) => {
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@ -83,7 +143,7 @@ export function PolygonCanvas({
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mousePos[0] - point[0],
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mousePos[1] - point[1],
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);
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if (distance < 15) {
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if (distance < 10) {
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return true;
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}
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}
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@ -116,11 +176,23 @@ export function PolygonCanvas({
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!activePolygon.isFinished &&
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!isMouseOverAnyPoint(activePolygon, mousePos)
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) {
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let updatedPoints;
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// we've clicked near a line segment, so add a new point in the right position
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if (isPointNearLineSegment(activePolygon, mousePos)) {
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updatedPoints = addPointToPolygon(activePolygon, mousePos);
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updatedPolygons[activePolygonIndex] = {
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...activePolygon,
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points: updatedPoints,
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};
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} else {
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updatedPoints = [...activePolygon.points, mousePos];
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// Add a new point to the active polygon
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updatedPolygons[activePolygonIndex] = {
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...activePolygon,
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points: [...activePolygon.points, mousePos],
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points: updatedPoints,
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};
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}
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setPolygons(updatedPolygons);
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}
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}
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@ -136,6 +208,7 @@ export function PolygonCanvas({
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const activePolygon = polygons[activePolygonIndex];
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if (!activePolygon.isFinished && activePolygon.points.length >= 3) {
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e.target.getStage()!.container().style.cursor = "default";
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e.currentTarget.scale({ x: 2, y: 2 });
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}
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};
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@ -161,7 +234,7 @@ export function PolygonCanvas({
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const handleMouseOverAnyPoint = (
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e: KonvaEventObject<MouseEvent | TouchEvent>,
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) => {
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if (activePolygonIndex === undefined || !polygons) {
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if (!polygons) {
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return;
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}
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e.target.getStage()!.container().style.cursor = "move";
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@ -173,7 +246,12 @@ export function PolygonCanvas({
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if (activePolygonIndex === undefined || !polygons) {
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return;
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}
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const activePolygon = polygons[activePolygonIndex];
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if (activePolygon.isFinished) {
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e.target.getStage()!.container().style.cursor = "default";
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} else {
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e.target.getStage()!.container().style.cursor = "crosshair";
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}
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};
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const handlePointDragMove = (
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@ -231,18 +309,19 @@ export function PolygonCanvas({
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const updatedPolygons = [...polygons];
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const activePolygon = updatedPolygons[activePolygonIndex];
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const stage = e.target.getStage()!;
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const mousePos = getMousePos(stage);
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if (
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activePolygon.isFinished ||
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isMouseOverAnyPoint(activePolygon, mousePos) ||
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isMouseOverFirstPoint(activePolygon, mousePos)
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)
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return;
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if (activePolygon.isFinished) return;
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e.target.getStage()!.container().style.cursor = "crosshair";
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};
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const handleStageMouseOut = (
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e: Konva.KonvaEventObject<MouseEvent | TouchEvent>,
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) => {
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if (!e.target) return;
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e.target.getStage()!.container().style.cursor = "default";
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};
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return (
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<Stage
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ref={stageRef}
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@ -251,7 +330,6 @@ export function PolygonCanvas({
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onMouseDown={handleMouseDown}
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onTouchStart={handleMouseDown}
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onMouseOver={handleStageMouseOver}
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onMouseOut={handleStageMouseOut}
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>
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<Layer>
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<Image
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@ -265,11 +343,11 @@ export function PolygonCanvas({
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{polygons?.map(
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(polygon, index) =>
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(selectedZoneMask === undefined ||
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selectedZoneMask.includes(polygon.type)) && (
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selectedZoneMask.includes(polygon.type)) &&
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index !== activePolygonIndex && (
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<PolygonDrawer
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key={index}
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points={polygon.points}
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flattenedPoints={flattenPoints(polygon.points)}
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isActive={index === activePolygonIndex}
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isHovered={index === hoveredPolygonIndex}
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isFinished={polygon.isFinished}
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@ -283,6 +361,25 @@ export function PolygonCanvas({
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/>
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),
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)}
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{activePolygonIndex !== undefined &&
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polygons?.[activePolygonIndex] &&
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(selectedZoneMask === undefined ||
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selectedZoneMask.includes(polygons[activePolygonIndex].type)) && (
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<PolygonDrawer
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key={activePolygonIndex}
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points={polygons[activePolygonIndex].points}
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isActive={true}
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isHovered={activePolygonIndex === hoveredPolygonIndex}
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isFinished={polygons[activePolygonIndex].isFinished}
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color={polygons[activePolygonIndex].color}
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handlePointDragMove={handlePointDragMove}
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handleGroupDragEnd={handleGroupDragEnd}
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handleMouseOverStartPoint={handleMouseOverStartPoint}
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handleMouseOutStartPoint={handleMouseOutStartPoint}
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handleMouseOverAnyPoint={handleMouseOverAnyPoint}
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handleMouseOutAnyPoint={handleMouseOutAnyPoint}
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/>
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)}
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</Layer>
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</Stage>
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);
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@ -1,13 +1,17 @@
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import { useCallback, useRef, useState } from "react";
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import { useCallback, useMemo, useRef, useState } from "react";
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import { Line, Circle, Group } from "react-konva";
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import { minMax, toRGBColorString, dragBoundFunc } from "@/utils/canvasUtil";
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import {
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minMax,
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toRGBColorString,
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dragBoundFunc,
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flattenPoints,
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} from "@/utils/canvasUtil";
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import type { KonvaEventObject } from "konva/lib/Node";
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import Konva from "konva";
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import { Vector2d } from "konva/lib/types";
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type PolygonDrawerProps = {
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points: number[][];
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flattenedPoints: number[];
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isActive: boolean;
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isHovered: boolean;
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isFinished: boolean;
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@ -30,7 +34,6 @@ type PolygonDrawerProps = {
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export default function PolygonDrawer({
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points,
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flattenedPoints,
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isActive,
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isHovered,
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isFinished,
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@ -43,6 +46,7 @@ export default function PolygonDrawer({
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handleMouseOutAnyPoint,
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}: PolygonDrawerProps) {
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const vertexRadius = 6;
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const flattenedPoints = useMemo(() => flattenPoints(points), [points]);
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const [stage, setStage] = useState<Konva.Stage>();
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const [minMaxX, setMinMaxX] = useState([0, 0]);
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const [minMaxY, setMinMaxY] = useState([0, 0]);
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@ -59,7 +63,7 @@ export default function PolygonDrawer({
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const handleGroupMouseOut = (
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e: Konva.KonvaEventObject<MouseEvent | TouchEvent>,
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) => {
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if (!e.target) return;
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if (!e.target || !isFinished) return;
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e.target.getStage()!.container().style.cursor = "default";
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};
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@ -105,8 +109,6 @@ export default function PolygonDrawer({
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onMouseOver={isActive ? handleGroupMouseOver : undefined}
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onTouchStart={isActive ? handleGroupMouseOver : undefined}
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onMouseOut={isActive ? handleGroupMouseOut : undefined}
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// TODO: don't use zindex
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zIndex={isActive ? 999 : 100}
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>
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<Line
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points={flattenedPoints}
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@ -119,8 +121,8 @@ export default function PolygonDrawer({
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if (!isActive) {
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return;
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}
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const x = point[0] - vertexRadius / 2;
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const y = point[1] - vertexRadius / 2;
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const x = point[0];
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const y = point[1];
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const startPointAttr =
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index === 0
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? {
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