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Miscellaneous fixes (#23279)
* use monotonic clock for detector inference duration to prevent negative values from wall clock steps * add ability to set camera's webui_url from camera management pane * Gemini send thought signature * Update docs * copy face and lpr configs from source camera to replay camera * add guard * improve dummy camera docs * remove version number * fix stale field message after reverting a conditional form field Routes field-level conditional messages through a dedicated React Context instead of merging them into uiSchema. RJSF's Form keeps state.uiSchema sticky across renders during processPendingChange (formData is updated, uiSchema is not), so a previously injected ui:messages array stays attached to a field even after the triggering condition flips back to false. Context propagation re-runs FieldTemplate directly on every provider value change, sidestepping that staleness. * add semantic search field message to note that model_size is irrelevant when embeddings provider is selected --------- Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
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Nicolas Mowen
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@@ -56,6 +56,7 @@ Only one replay session can be active at a time. If a session is already running
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- The replay will not always produce identical results to the original run. Different frames may be selected on replay, which can change detections and tracking.
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- Motion detection depends on the exact frames used; small frame shifts can change motion regions and therefore what gets passed to the detector.
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- Object detection is not fully deterministic: models and post-processing can yield slightly different results across runs.
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- In cases where a detection is short and a replay may only be a small number of frames, it is recommended to manually add some padding before and after the detection so that the motion and object detectors have time to settle into the scene. Rather than starting Debug Replay from Explore, navigate to History for your camera, choose Debug Replay from the Actions menu, and click the "From Timeline" or "Custom" option.
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Treat the replay as a close approximation rather than an exact reproduction. Run multiple loops and examine the debug overlays and logs to understand the behavior.
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