frigate/web/src/utils/canvasUtil.ts

173 lines
4.0 KiB
TypeScript
Raw Normal View History

import { Vector2d } from "konva/lib/types";
import { Polygon } from "@/types/canvas";
export const getAveragePoint = (points: number[]): Vector2d => {
let totalX = 0;
let totalY = 0;
for (let i = 0; i < points.length; i += 2) {
totalX += points[i];
totalY += points[i + 1];
}
return {
x: totalX / (points.length / 2),
y: totalY / (points.length / 2),
};
};
export const getDistance = (node1: number[], node2: number[]): string => {
const diffX = Math.abs(node1[0] - node2[0]);
const diffY = Math.abs(node1[1] - node2[1]);
const distanceInPixel = Math.sqrt(diffX * diffX + diffY * diffY);
return distanceInPixel.toFixed(2);
};
export const dragBoundFunc = (
stageWidth: number,
stageHeight: number,
vertexRadius: number,
pos: Vector2d,
): Vector2d => {
let x = pos.x;
let y = pos.y;
if (pos.x + vertexRadius > stageWidth) x = stageWidth;
if (pos.x - vertexRadius < 0) x = 0;
if (pos.y + vertexRadius > stageHeight) y = stageHeight;
if (pos.y - vertexRadius < 0) y = 0;
return { x, y };
};
export const minMax = (points: number[]): [number, number] => {
return points.reduce(
(acc: [number | undefined, number | undefined], val) => {
acc[0] = acc[0] === undefined || val < acc[0] ? val : acc[0];
acc[1] = acc[1] === undefined || val > acc[1] ? val : acc[1];
return acc;
},
[undefined, undefined],
) as [number, number];
};
export const interpolatePoints = (
points: number[][],
width: number,
height: number,
newWidth: number,
newHeight: number,
): number[][] => {
const newPoints: number[][] = [];
for (const [x, y] of points) {
const newX = Math.min(+((x * newWidth) / width).toFixed(3), newWidth);
const newY = Math.min(+((y * newHeight) / height).toFixed(3), newHeight);
newPoints.push([newX, newY]);
}
return newPoints;
};
export const parseCoordinates = (coordinatesString: string) => {
const coordinates = coordinatesString.split(",");
const points = [];
for (let i = 0; i < coordinates.length; i += 2) {
const x = parseFloat(coordinates[i]);
const y = parseFloat(coordinates[i + 1]);
points.push([x, y]);
}
return points;
};
export const flattenPoints = (points: number[][]): number[] => {
return points.reduce((acc, point) => [...acc, ...point], []);
};
export const toRGBColorString = (color: number[], darkened: boolean) => {
if (color.length !== 3) {
return "rgb(220,0,0,0.5)";
}
return `rgba(${color[2]},${color[1]},${color[0]},${darkened ? "0.7" : "0.3"})`;
};
export const masksAreIdentical = (arr1: string[], arr2: string[]): boolean => {
if (arr1.length !== arr2.length) {
return false;
}
for (let i = 0; i < arr1.length; i++) {
if (arr1[i] !== arr2[i]) {
return false;
}
}
return true;
};
export function snapPointToLines(
point: number[],
polygons: Polygon[],
threshold: number,
): number[] | null {
for (const polygon of polygons) {
if (!polygon.isFinished) continue;
for (let i = 0; i < polygon.points.length; i++) {
const start = polygon.points[i];
const end = polygon.points[(i + 1) % polygon.points.length];
const snappedPoint = snapPointToLine(point, start, end, threshold);
if (snappedPoint) {
return snappedPoint;
}
}
}
return null;
}
function snapPointToLine(
point: number[],
lineStart: number[],
lineEnd: number[],
threshold: number,
): number[] | null {
const [x, y] = point;
const [x1, y1] = lineStart;
const [x2, y2] = lineEnd;
const A = x - x1;
const B = y - y1;
const C = x2 - x1;
const D = y2 - y1;
const dot = A * C + B * D;
const lenSq = C * C + D * D;
let param = -1;
if (lenSq !== 0) {
param = dot / lenSq;
}
let xx, yy;
if (param < 0) {
xx = x1;
yy = y1;
} else if (param > 1) {
xx = x2;
yy = y2;
} else {
xx = x1 + param * C;
yy = y1 + param * D;
}
const dx = x - xx;
const dy = y - yy;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= threshold) {
return [xx, yy];
}
return null;
}