frigate/web/e2e/specs/clone-camera.spec.ts

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/**
* Camera clone dialog E2E tests.
*
* Covers the design invariants that don't depend on per-camera resolution
* differences in the mock fixture:
* 1. Dialog opens from the "Clone settings" button below Add/Delete.
* 2. A source camera must be chosen inside the dialog before cloning.
* 3. "Stream URLs and roles" is forced on and disabled for new-camera target.
* 4. Cloning to a new camera issues a single add PUT and shows a restart prompt.
* 5. The existing-camera target selects multiple destinations via a switch
* popover (with an "All cameras" toggle and source exclusion); the closed
* trigger summarizes the selection by name or as "All cameras".
*
* The spatial-mismatch warning path is exercised in unit-level review and via
* manual QA the shared mock fixture ships every camera at 1280×720. The
* existing-camera PUT fan-out is likewise not asserted here: the mock cameras
* are identical apart from stream URLs (which existing-camera clones never
* copy) and the schema mock is empty, so a clone onto them produces no diff
* and no PUT. That path is covered by unit-level review and manual QA.
*/
import { test, expect } from "../fixtures/frigate-test";
async function openCloneDialog(frigateApp: {
page: import("@playwright/test").Page;
}) {
await frigateApp.page
.getByRole("button", { name: /^Clone settings$/i })
.click();
await expect(frigateApp.page.getByRole("dialog")).toBeVisible();
}
async function selectSource(
frigateApp: { page: import("@playwright/test").Page },
source: string,
) {
await frigateApp.page.getByRole("dialog").getByRole("combobox").click();
await frigateApp.page
.getByRole("option", { name: source, exact: true })
.click();
}
test.describe("Camera clone dialog @medium @mobile", () => {
test.beforeEach(async ({ frigateApp }) => {
await frigateApp.goto("/settings?page=cameraManagement");
await expect(
frigateApp.page.getByRole("heading", { name: /Manage Cameras/i }),
).toBeVisible();
});
test("opens the dialog from the Clone settings button", async ({
frigateApp,
}) => {
await openCloneDialog(frigateApp);
await expect(
frigateApp.page.getByRole("dialog").getByText(/Clone camera settings/i),
).toBeVisible();
// The Clone button is disabled until a source (and target) is chosen.
await expect(
frigateApp.page.getByRole("button", { name: /^Clone$/i }),
).toBeDisabled();
});
test("forces Stream URLs and roles on for new-camera target", async ({
frigateApp,
}) => {
await openCloneDialog(frigateApp);
await selectSource(frigateApp, "Front Door");
// The "New camera" radio is selected by default; the Streams group renders
// the ffmpeg_live checkbox as forced-checked and disabled.
const streamsLabel = frigateApp.page
.locator("label")
.filter({ hasText: /Stream URLs and roles/i });
await expect(streamsLabel).toBeVisible();
const streamsCheckbox = streamsLabel.getByRole("checkbox");
await expect(streamsCheckbox).toBeChecked();
await expect(streamsCheckbox).toBeDisabled();
});
test("issues a single add PUT and shows restart toast for new-camera target", async ({
frigateApp,
}) => {
const requests: { body: unknown }[] = [];
await frigateApp.page.route("**/api/config/set", async (route) => {
const body = route.request().postDataJSON();
requests.push({ body });
await route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, require_restart: false }),
});
});
await frigateApp.goto("/settings?page=cameraManagement");
await expect(
frigateApp.page.getByRole("heading", { name: /Manage Cameras/i }),
).toBeVisible();
await openCloneDialog(frigateApp);
await selectSource(frigateApp, "Front Door");
const nameInput = frigateApp.page.getByPlaceholder(
/e\.g\., back_door or Back Door/i,
);
await nameInput.fill("clone_target_one");
// With a source picked and a valid name, changeCount > 0 enables Clone.
await expect(
frigateApp.page.getByRole("button", { name: /^Clone$/i }),
).toBeEnabled({ timeout: 5_000 });
await frigateApp.page.getByRole("button", { name: /^Clone$/i }).click();
// New-camera clones bundle into a single atomic add PUT (avoids
// per-section validation ordering issues).
await expect.poll(() => requests.length, { timeout: 10_000 }).toBe(1);
const firstBody = requests[0].body as {
requires_restart?: number;
update_topic?: string;
};
expect(firstBody.update_topic).toMatch(
/config\/cameras\/clone_target_one\/add/,
);
expect(firstBody.requires_restart).toBe(1);
// The toast offers a Restart action because new-camera always needs restart.
// .first() avoids strict-mode rejection when both the toast action and the
// RestartDialog trigger render concurrently.
await expect(
frigateApp.page.getByRole("button", { name: /Restart/i }).first(),
).toBeVisible({ timeout: 8_000 });
});
test("selects multiple existing destination cameras via a switch popover", async ({
frigateApp,
}) => {
await openCloneDialog(frigateApp);
await selectSource(frigateApp, "Front Door");
await frigateApp.page
.getByRole("radio", { name: /Existing cameras/i })
.click();
const dialog = frigateApp.page.getByRole("dialog");
// The destination trigger starts with the empty-selection placeholder.
await dialog
.getByRole("button", { name: /Select at least one camera/i })
.click();
// The chosen source is excluded from the destination switch list.
await expect(
dialog.getByRole("switch", { name: /Backyard/i }),
).toBeVisible();
await expect(dialog.getByRole("switch", { name: /Garage/i })).toBeVisible();
await expect(
dialog.getByRole("switch", { name: /^Front Door$/i }),
).toHaveCount(0);
// Selecting a single camera summarizes by name once the popover closes.
await dialog.getByRole("switch", { name: /Backyard/i }).click();
await frigateApp.page.keyboard.press("Escape");
await expect(
dialog.getByRole("button", { name: /^Backyard$/i }),
).toBeVisible();
// Reopen and select everything; the trigger collapses to "All cameras".
await dialog.getByRole("button", { name: /^Backyard$/i }).click();
await dialog.getByRole("switch", { name: /^All cameras$/i }).click();
await frigateApp.page.keyboard.press("Escape");
await expect(
dialog.getByRole("button", { name: /^All cameras$/i }),
).toBeVisible();
});
});